Viewing post in (old) Please post Feature Requests and Bugs here
If you're up for it, I would like to send you the latest build and see if it helps. It won't help the save issue so much as it doesn't force a save state at the beginning. You might not be able to enjoy the multi-level aspect, as it can't store your victories with each node, but it should at least let you play. It's also full of a few new tricks nobody else has seen yet.
Does the old version have the in-game menu? I can't recall if I added it in the last release, or the release before it. The menu will allow you to clear the saved data.
I found a means to get around the problem that required me to use the saved game at the start. Going forward, the game will work without saving. That still doesn't say why your Quest is having that issue. I have bur in my stomach worrying this issue might be effecting others, but I can't seem to find anyone else to test it.
Ok, I just uploaded v0.1.2. One of the guys who run SideQuest tested it for me and confirmed that it works. Please go check it out. Btw, look for the blue rays of light. Weapons are no longer scattered around the level, but appear in weapon drops, marked by the blue shafts of light. Makes life alot less troublesome. Blow up the turrets, collect the key fragments inside. Once you have a full cube (check your inventory), go to the white shaft of light to unlock the Terminal. That will shutdown your current level and allow you to travel to a new one.
I think I need to be able to talk to you more directly. I'd love to show you new builds. I need to get you on my Hangouts list. It's what I use for communications with people the most. Can you try to message me at (pay close attention) maxsmoke777 via the service of Google's normal mail address extension? Hopefully that's vague enough to avoid spam bots.