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Media Update:

So when trying to figure out the type of horror I want to create, I made this diagram to help understand the horror I want to create. It's not perfect. You can tell by the question marks that I'm not totally sure if some of the things in this diagram. BUT THATS OK, as long as I understand the main point. What do I mean by that? 

Let me explain...

I'd like to say there 4 pills to horror.

  • Wake Pill
  • FNAF Pill
  • P.T. Pill
  • Slender Pill

Let me explain them two sentences.

Wake Pill: Get rid of the threat. Weather that be using a weapon or not.

Fnaf Pill: Prevent the threat from hurting you. For example, locking some doors to stop a threat, not kill it.

Slender Pill: Escape from the threat. Whether that be running away from it, hiding, etc.

P.T. Pill: Accept the threat. Think of it kind of like those haunted house rides, where you basically have no other choice but to experience what's gonna happen to you in that intended experience, so you just have to accept it.

This diagram isn't perfect, but it will help in my next video for my devlog, where I explain where I want my horror game to fit in.

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Hmm, that's very interesting.

When I'm planning my horror games I don't usually think about what type of horror game I want to make, I more think about what type of horror experience it will be in general.
Because in my opinion there are many horror genres that has not yet been explored by video games.
I think it would be helpful if you also made a diagram of general horror elements. (like fear of the unknown and fear of being watched & etc...)

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This is definitely true. Also it's interesting you say "horror experience", because I do talk a little bit about it. Also I'll take your idea's in mind. I really like your "diagram of general horror elements" Idea. 

Also what do you mean by "there are many horror genres that has not yet been explored by video games." I feel like a lot of games have used all types of horror, but I haven't been able to play everything so what do I know, haha. Thanks for the reply  :3

This Idea was based of this video: