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Puzzle games are really hard to make on a jam timeline, and this one is incredibly polished and kept surprisingly me with its mechanics.  I love the brass in the music, and the graphics are fun! I really like how the fire is both a temporary barrier and can spread to the objects you place.  This is a pretty deep game for a short time period. 

One piece of feedback I have is I think I would add some more moveable objects to the first few levels before the matches get introduced, and here's why.  The customers seem to have a 50/50 on which direction they'll turn when they hit something and that makes these first few puzzles feel a little bad.  I set up the same configuration multiple times and got a different result every time, eventually they won.  I don't think I missed any better setups.  While I was watching to see how a run turns out I was thinking it wasn't fantastic that there's ambiguity in the puzzle, but if you wanted to keep the 50/50 the player should have some way of potentially correcting the direction of the customers.

And then the match got introduced and I get what you're going for.

I think to help players get through those first few puzzles give them more furniture to lead the customers better, so they can get to the matches with less frustration.  I actually almost gave up right before seeing the matches because I lost like this twice in a row.

Puzzle balance like that though is why this genre is tough in jams.  Outside of a little frustration this is an excellent showing.  Awesome job!