All around good but I think having it run in a browser would've made it more accessible.
Viewing post in Weather the Storm jam comments
Definitely would have, especially with it being just session runs.
Unfortunately, when I tried to compile the game in 960 x 540 for WEBGL, the game often didn't run from the start screen, and the performance dropped through the floor despite being fine on the unity editor. Unless you have some recommendations on properly making WEBGL builds, I feel like I'll play it safe with Windows builds for playtesting.