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Slowing time was really cool, especially how it slows the music down too. The hitlag on attacks gave them a weighty feel. I would say the game feels a little too overwhelming later on when there are lots of enemies and turrets on a long map. Slowing time doesn't last long enough in these situations and there isn't anywhere other than the start of the level where you can safely enter calm.

Ty for the feedback! :) 
That level is the final level so I deliberately made it super hard. When you hit an enemy the time rate stays locked for a second. Also, the time rate regens slower at lower time rates. The trick for that level is to space out your hits by a second to maximum your low time rate, and channel calm at every opportunity. When the time rate is super low, if you just move a bit left or right then channel calm immediately you should have enough time to get another round of slow in.