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robstherapy

39
Posts
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Hey everyone. Thank you for playing our game and giving us feedback.


We added a new turret and more ways to spend resources. All the unit sprites are animated now, and there are a bunch of QoL and balance changes.

There probably won't be any significant updates after this, but I'm happy with how the game turned out

Really cool card game. The mechanics were very intuitive to play. Getting a combo assembled like sheep cloning or foraging was a lot of fun. The sound and visuals work well for the setting. The caravan system is great. You can discard what you don't need and buy resources or combo pieces.
Polished and well-thought-out. Excellent work.

Lots of fun. Neat that instead of just dodging cars you're trying to get them to crash into people/each other. The upgrades and power ups are good but the punishment doesn't feel like it adds much, especially since I've only seen the "lose 1/4 of your money" one. Also got a game crash after being hit by a truck.

Cute visual novel. I liked that the dialogue choices lead to different endings. The text font feels a little small though.

The combat feels a little stiff but the attack animations look awesome. I especially liked the cursed blade effect. The boss felt really tough since he dodges pretty much instantly when you attack, and is just relentless when attacking. Had to skip.

Overall, I'm impressed you managed to make a souls-like in only a week. Great job!

The game is really impressive. The art style works well with the dark atmosphere.

The puzzle of setting up barricades and guards is interesting, but the way they follow you feels really clunky and makes it tough to put them where I want to. Would appreciate a reset button for when you wall yourself in.
I like the graphics. The characters kinda look like stickers.

Good work on your first game. Short and simple. I had fun playing it.

Neat idea. I think building up calm by dodging would work better if the attacks spawned on top of you or at least much closer, since right now you need to almost walk into the attacks to get calm.

The game look amazing. I really like the character designs. It is satisfying to move/dash through the people and guards. I wasn't sure on what I was supposed to be doing though, between collecting papers or just getting more kills.

Thanks for the feedback. The upgrades were only balanced so far as day 7, while the enemies just keep getting stronger. Definitely plan to add more things to spend resources on after day 7.

The combat is fun. The beginning is tough though since you immediately fight 2 enemies.

Good work.

The concept is interesting, and the visuals are good. It was fun but could definitely use more mechanics.

Slowing time was really cool, especially how it slows the music down too. The hitlag on attacks gave them a weighty feel. I would say the game feels a little too overwhelming later on when there are lots of enemies and turrets on a long map. Slowing time doesn't last long enough in these situations and there isn't anywhere other than the start of the level where you can safely enter calm.

Very satisfying to play. I like calm mode as a mechanic but it's difficult to tell when you are in it.

Loved the presentation. The art and atmosphere were great. I had an issue where another copy of the second guy spawned in while I was talking to him.

Your game is very well made. The controls and notebook were really intuitive to use. The castle is interesting to explore and looks great. My only complaints are the audio bugging out when you first load in and the movement between areas being glitchy sometimes.

Solid platformer. The dialogue hints like the first ladder or leap of faith were great for guiding the player. I liked the boat level tilting to the sides and filling with water at the end. Would like to see more levels with interesting mechanics like this. Another platformer I tried had the wind changing direction, for example. On the third level I got as far as the tall ladders in the sky, where I couldn't figure out where to go next.

The graphics, sound and overall presentation is great. The random turrets and base moving around felt weird at first but once you get upgrades and enough to build a bunch of walls it clicks.

Challenging but not unfair. The changing wind direction was a cool twist on platforming.

Really well put together. Fishing during the calm and doing the QTE mini game during the storm is a good combo. Small issue I noticed is that when zoomed out you could see a chunk of unloaded ocean as you sailed towards it.

The art and animations look really nice. My favorite is the manatee. My main feedback is on the lack of UI in battle. Indicators for who can still move and how far would be nice.

Building up a party of bugs to fight other bugs is pretty cool.

Great base for a city builder. The graphics are good and the mechanics are solid. I had trouble with roads not placing and misplacing buildings when selecting them. Also managed to place houses in the ocean. Would love to play again in the future.

Funny enough there used to be arrow key movement at some point in development. I don't think I can update the game until the jam is over though but I will keep accessibility in mind.

Glad you liked it! The highest score I saw during playtesting was 3871 on day 19. The health potion was supposed to show that you can heal at your base during the day but that wasn't too clear.

Really interesting take on tower defense. I like that one of the towers just goes and chases the enemies. There's a bug where if you upgrade a fully upgraded tower it gives you money instead, and you can just keep clicking to make infinite money.

I like the way the perspective is done. The camera being so zoomed in makes sneaking around really tense.

The tutorial goes hard.

The art and dialogue is pretty quirky. I like it.

Quick and fun. I had a hard time navigating the ui at first. The upgrade tetris is neat. I upgraded from 0 to max speed in 1 go and ended up crashing immediately.

The game has a very classic rpg feel to it. I liked that if you die you just respawn a little ways back. It's easy to just run past everything, so an incentive to kill enemies would be nice. The storm spawning orcs is weird, especially when it happens when you are inside.

The concept is interesting. The music change caught me off-guard and was really neat.

The game has a clean look and feels polished. The tutorial is helpful and concise. My main complaint is that it doesn't feel like there is much to do, with only 3 buildings.

Fun and satisfying. I noticed that sometimes my shots would just pass through the blue squares without doing damage though.

The core idea of trying to prevent train collisions is interesting but I struggled to understand how to play. I also had a problem where my camera drifts to the right, making it really difficult to hit the right panel buttons.

I like the game cover. The in-game graphics are nice and the audio is fitting. The game was easy to understand and start playing. My main criticism is the puzzle aspect of getting past sharks. There is no indication of where they are moving, leading me to move back and forth to try and observe the patterns and find a gap. When there are many sharks in an area it becomes difficult to keep track of them. I feel that some sort of preview would have made it less frustrating. I managed to finish the game in 1153 moves and 30 minutes.

Overall the game is solid.