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(+1)

I don't really understand what I was poking, but it entertained me for a good 20 minutes while I tried to figure out the rules. It's a wonderful mix of consistency and yet no direction at all. Feels like there should be a mystery to solve, but I think most of the game is just random/procedural interactions instead? A strange feeling, and a fascinating cartridge experience. Thanks for making it!

(+1)

It feels a lot like exploring the "dead zone" of an older cartridge like Metroid, where the out of bounds area instead contains the code from ram, but is being displayed as level data you can interact with. A very unique experience, and a relic of a simpler hardware time/constraint.