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(+1)

Great graphics, gameplay wise since the enemies only stand still (at least for the earlier levels), there is no incentive to optimize what upgrades I make or troops I hire, I can always wait for my resources to scale and pile up first. Also I felt the tutorial was lacking, especially for a more complex game like this. I think a guided tutorial rather than just text would be more suitable.

Thank you for your detailed comment! Normally I planned to add patrolling enemies and enemy production points (for example, they would come from the sea with ships in time intervals), and building capture mechanics planned for the enemies, but the time was not enough to implement all of them. 

I agree with the guided tutorial part, It would make everything more clear.