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stressedsquashes

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A member registered 90 days ago · View creator page →

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Fun to play despite the simple concept. When pressing the keys too quickly in succession, it wouldn't register, and sometimes the keys were in place there would be some delay before the letters appear. Not sure if this is intentional, but I feel it disrupts the flow of typing/prevents typing the keys quickly. Also the letters moved across the screen a bit too slowly.

Everything feels super polished from the art, sound, animation... Some nitpicks would be that resetting after each game over takes too long, from waiting for the timer zoom in, buildings to collapse, clouds to fade out, then to run past the tutorial again, also the space between chainsaws is too unforgiving, but maybe that is just me.

Great stuff, the game feels a bit too slow paced for me, could bring the resources closer, and make mining faster, then make the storm come more frequently.  Also going to the same spot to gather resources becomes a chore after a while, maybe make them spawn in at random locations?

I couldn't reliably get the match 4 shown on the top right, I am assuming it will end the storm? Also swipe controls just feels more natural for a match 3 game. I thought the game would end when the bar fills up, but nothing happened, I just found it harder and harder to find matches. I guess that is the whole point, but some hard limit would make it clearer.

Managed to figure out the controls, I think you should place them within the game so people won't have so much trouble with them, an remove the controls option/ any buttons that don't work. Interesting concept, it is a pity you couldn't finish.

Was able to play on web fine. Throwing felt really powerful and satisfying, kiting the zombies was the most effective although not completely overpowered. Appreciated the small variances between weapons, I think frying pan was the best one. Though I think the weapons should have larger variances to feel more distinct. Changes to swing rate, damage, knockback, reach etc. 

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Couldn't play without a controller, but I may get one soon! Rated based of the  comments and screen shots :)

Edit just saw the video gameplay and can definitely see the appeal! I am sure you have thought of adding more guns, so maybe some screen shake/ recoil / movement speed reduction while firing to make the gun feel more impactful could be added.

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Drop your games, I'll try to play them. 

Although not required, a rating and comment for mine will be much appreciated!

https://itch.io/jam/brackeys-12/rate/2970699

Was not able to run the game, but I'll leave a generous rating regardless :)

Played and rated :)

I liked the AI? art, though I feel they could be put together better. Should make the vegetables run away from you during the alarm phase, so I can't just stand still and capture vegetables.

please try my game, ill be happy to try yours too

https://itch.io/jam/brackeys-12/rate/297069

please try my game, ill be happy to give yours a go

https://itch.io/jam/brackeys-12/rate/2970699

Great choice of main character name XD,  font is a bit hard to read, but that is minor, the character sprite looks a bit odd in a top down, and the movement/pushing of blocks is a bit too slow. Maybe you could make it such that Dave picks up the blocks, so that you won't have the issue of pushing the blocks against a wall, and not being able to use them anymore. Great job.

oh, what seems to be the problem?

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This is just my opinion, hope you take it constructively. The game feels too slow, the enemies have too much health right from the start, and walk too slowly. Could afford to spam weaker enemies first so players can gain gold and build up their defenses. The monk tower seemed like the best one, given how slow the enemies walked, while the last 50 gold tower was did not feel worth the cost. Could also give more gold per enemy defeated, then reduce the bonus gold given at the end of each wave. That way, placing towers mid wave becomes a lot more feasible. Otherwise, great work.

please try my game, ill give yours a go too!

https://itch.io/jam/brackeys-12/rate/2970699

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rated,  please give my game a go :)

https://itch.io/jam/brackeys-12/rate/2970699

please try my game, ill be happy to try yours :0

https://itch.io/jam/brackeys-12/rate/2970699

Please try my game, I'll be happy to try yours :)

https://itch.io/jam/brackeys-12/rate/2970699

please try mine, it's about a father braving the storm to find medicine for his sick son

https://itch.io/jam/brackeys-12/rate/2970699

Fun game, for a moment I thought I would actually be making fish friends. I think the scaling should ramp up (give increasing number of skill points after each fight) so players' fish can become extremely broken, and the fish fight transition can be made shorter.

Good attempt, feels fun to be able to destroy everything by spamming attack. Hanging off a cliff using the character's head was surprisingly funny, though I wasn't able to use it to get to the boulder on top.

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Clicked because I saw a familiar character:) The game is well executed, and your choice of assets go really well together. The character is quite a bit bigger than its hitbox, making it hard to estimate when I am considered hit, but I got used to it after a while. It's great that you allowed players to try subsequent levels without needing to clear the previous ones.

please try mine, it is about a father braving the storm to find medicine for his sick son

https://itch.io/jam/brackeys-12/rate/2970699

Please try and rate my game :)

https://itch.io/jam/brackeys-12/rate/2970699

Please try mine too :)

https://itch.io/jam/brackeys-12/rate/2970699

please try my game :)

https://itch.io/jam/brackeys-12/rate/2970699

please try my game :)

https://itch.io/jam/brackeys-12/rate/297069

Really great graphics, especially the tomatoes. I didn't really get how to achieve the enjoy the view and exact storage objectives consistently, but I guess figuring them out through trial and error is also part of the game's appeal. Some minor bugs: the cat would sometimes get stuck in either the extreme left or right corners (which made it impossible to get the mop), and sometimes after tripping, the person's movement speed is reduced. Could also add some audio/more possible interactions with the cat since it is a central part of the game's theme.

Great graphics, gameplay wise since the enemies only stand still (at least for the earlier levels), there is no incentive to optimize what upgrades I make or troops I hire, I can always wait for my resources to scale and pile up first. Also I felt the tutorial was lacking, especially for a more complex game like this. I think a guided tutorial rather than just text would be more suitable.

Hi, please try my game, I'll try yours too :)

https://itch.io/jam/brackeys-12/rate/2970699

Please give my game a go :D

https://itch.io/jam/brackeys-12/rate/2970699

Aside from making the day time shorter, you can also add an indicator to show how much time players have before night (realistically day slowly turns to night, and you have some gauge of your time left). I personally could only find the trap and the shotgun, and spent most of my time just walking around waiting for night. Maybe you could place more items so it is easier to find, but at the same time buff the monsters accordingly.

https://itch.io/jam/brackeys-12/rate/2970699

please give my game a go :D 

https://itch.io/jam/brackeys-12/rate/2970699

please give my game a go :D

Great game, the screaming audio was unexpected but funny, and there was quite some strategy involved despite the limited towers. I think that more time to prepare should be given, while speeding up the storm period by a bit, since players cannot do anything during that time anyways.

Decided to play your game too :D cute and simple design, took me a while to figure out how to dash. I didn't know you could actually win the game, maybe some progress bar, or objective can be added? Could also add upgrades to increase the spawn rates of carrots so players can scale faster towards the end.

Thought I should return the favor and play your game too :D great sound and art, and a really unique narrative. Didn't think I could rob a bank naked but I guess that works too.