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Thematic? YesArt, music, sound design? Aces! It's got an old-school flash game vibe to the village art but the artistic brushy quality around the edges of the town space helped elevate it a notch or two. So, nostalgic but GOOD nostalgic. The music level was good, adding to the ambiance instead of overpowering it and the interaction noises had nice solidity to them.

I wanted more labels to things. The iconographic designs on 3 of the bars were good but only once they started filling up. An easier to see colour would help or labeling them with a word instead. Having no labels for the bars above "action" was confusing and I have no idea what the different colours meant.  I wanted more information on how many actions I'd done in the "day" and what day I was on, especially when using the "for x number of days" actions.

The writing was good soup, though! (Spooky soup!) It really worked with the ambiance and vibe of the game without being too over-the-top evil. It's giving... Yes, we're a cult (sad face) ...but we also knit for the local orphanage! (happy face!)... because we keep adding to it. (sad face)".