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A jam submission

The Cult in the House in the Village by the SeaView game page

Submitted by barryk013 — 9 minutes, 3 seconds before the deadline
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The Cult in the House in the Village by the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3283.1923.192
Audio#3823.1923.192
Graphics#4223.4233.423
Theme#4383.1923.192
Overall#5273.0643.064
Game Design#6592.8852.885
Fun#8242.5002.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Keep the calm as you bring the storm...

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Submitted(+1)

It's a beautiful game, and holds a good potential.
To make it more accessable, I would suggest  shifting to a simpler vocabulary and iterate more on the UI / UX.
Music is great as usual, another A game that I've expect from Moustronaut/Cyrus. Conveys the mood pretty well!

I can see this game to be a fully fleshed steam release, and looking forward to hear more about it.

(+1)

Thematic? YesArt, music, sound design? Aces! It's got an old-school flash game vibe to the village art but the artistic brushy quality around the edges of the town space helped elevate it a notch or two. So, nostalgic but GOOD nostalgic. The music level was good, adding to the ambiance instead of overpowering it and the interaction noises had nice solidity to them.

I wanted more labels to things. The iconographic designs on 3 of the bars were good but only once they started filling up. An easier to see colour would help or labeling them with a word instead. Having no labels for the bars above "action" was confusing and I have no idea what the different colours meant.  I wanted more information on how many actions I'd done in the "day" and what day I was on, especially when using the "for x number of days" actions.

The writing was good soup, though! (Spooky soup!) It really worked with the ambiance and vibe of the game without being too over-the-top evil. It's giving... Yes, we're a cult (sad face) ...but we also knit for the local orphanage! (happy face!)... because we keep adding to it. (sad face)".

Submitted(+2)

Love the idea. Just a little bit confusing because I'm not truly getting a sense of reward/consequence base on my decisions. Towards the end I ended up just looking at the "+ and -" numbers and clicking on the ones I think are good (I was wrong, they were not good ahah). Congrats though! I can see a lot of potential in this game!

Submitted(+1)

My kind of game! love it, love the theme and the gameplay reminds me of reigns which I adore, that sort of balancing ruler act. well played! great job all!

Submitted(+1)

Nice art! Gameplay a little confusing but still cool.

Submitted(+1)

Such a great idea! I really enjoyed playing it :) 

Submitted(+1)

love how dark this was! a bit hard to understand what was going on at first but cool

Submitted(+1)

I felt like a corrupt priest of some dark god playing this game! Good job conveying an experience!

A couple critiques: I'm not sure what causes the "day" to end. I'm not sure how dissent / ritual "in zones" work and how they relate to the overall dissent / suspicion, etc. states.

Submitted(+1)

I liked music, art and the concept! Though at first it was a bit hard to understand what 3 indicators mean on the main screen and what 2 indicators mean in 2 subzone. Other than that, great job!

Submitted(+1)

Hello!

I loved the theme approach and the narrative behind the idea. Music and art are nice composed and the full experience feels very good and smooth.Maybe it was not clear for me what's really going in the village and create a strategy to keep the storm far away :D

Good job guys!

Submitted(+2)

Game is really confusing and hard to understand what happening after you select one of options...