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Respeccing in real time to counter the enemy you're facing was pretty cool but as far as I could tell the optimal way to play is mashing all your ability buttons nonstop. It made me wonder if the concept wouldn't work better as an auto-battler where your character does the attack/defend/magic on a cooldown without you needing to hit any buttons and you just manage the skill build.

In hindsight, if we were to do it more action-y, we probably should have slowed down the combat significantly. This would give the player the ability to time the blocks as well as build out the trees. Of course, that would have taken more time to develop, so auto would have been a good option as well.