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(+1)

Fun little roguelike, reminds me of what I would do in MIT Scratch before I myself picked up Godot. I like the aspect of minor spread between player bullets that made clearing areas much more forgiving. Got 1170 points. The slowly increasing intensity made it fun. I would add audio, more unique enemy types, and an upgrade system to the game if I had 3 days to improve it.

(+1)

Thanks for the feedback! 1170 points is quite good I think. I'll keep those ideas in mind when I maybe update the game in the future.