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Just played the game and I think it has potential.

Found it interesting that different areas in the level have different properties. However, I think the game has to use the right ones to be full enjoyable. For example, in the first level, the fast forward mechanic was okay, but I didn’t enjoy the slow motion at all. I felt like it lasted too long and didn’t add interesting dynamics to the game.

In the second level, I was confused at first, but then I figured out what was going on and actually enjoyed it. I liked that you kinda have to memorize coin locations and move there after teleported. However, that level could benefit from a more intuitive way of showing this dynamic.

Lastly, I think the game could also benefit from a better character controller (current one is okay for a prototype). Game Maker Toolkit made a great video about this subject. I highly recommend checking out this video if you haven’t.

https://www.youtube.com/watch?v=ep_9RtAbwog&t=95s

Thanks for the feedback man. I'm working to improve the slow motion. Level 2 is basically a low gravity with some platforms and some teleport. I used only simple controls. I figuring out to add controls to my player. I tried to add some stuffs on the game so that the game will not feel empty. Looking forward for your wind game to get complete.