Just played the game and I think it has potential.
Found it interesting that different areas in the level have different properties. However, I think the game has to use the right ones to be full enjoyable. For example, in the first level, the fast forward mechanic was okay, but I didn’t enjoy the slow motion at all. I felt like it lasted too long and didn’t add interesting dynamics to the game.
In the second level, I was confused at first, but then I figured out what was going on and actually enjoyed it. I liked that you kinda have to memorize coin locations and move there after teleported. However, that level could benefit from a more intuitive way of showing this dynamic.
Lastly, I think the game could also benefit from a better character controller (current one is okay for a prototype). Game Maker Toolkit made a great video about this subject. I highly recommend checking out this video if you haven’t.