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Ahmet Bugra Erbas

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A member registered Mar 01, 2021 · View creator page →

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Just played the game and I think it has potential.

Found it interesting that different areas in the level have different properties. However, I think the game has to use the right ones to be full enjoyable. For example, in the first level, the fast forward mechanic was okay, but I didn’t enjoy the slow motion at all. I felt like it lasted too long and didn’t add interesting dynamics to the game.

In the second level, I was confused at first, but then I figured out what was going on and actually enjoyed it. I liked that you kinda have to memorize coin locations and move there after teleported. However, that level could benefit from a more intuitive way of showing this dynamic.

Lastly, I think the game could also benefit from a better character controller (current one is okay for a prototype). Game Maker Toolkit made a great video about this subject. I highly recommend checking out this video if you haven’t.

https://www.youtube.com/watch?v=ep_9RtAbwog&t=95s

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It’s a block pushing puzzle game where you control the wind. It’s still relatively early in development, so any feedback is appreciated!

I’m mainly looking feedbacks on these subjects; (but you can comment on anything)

  • Level difficulty and pacing.
  • Feedbacks on mechanics(how confusing or enjoyable they are?)
  • Bugs
  • Things that you liked and/or hated.

https://ahmet-bugra-erbas.itch.io/project-windbender

Thank you!

stuck at B2, can I get a hint?

We just updated itch.io page. You can now see all the upgrades in the description.

Thank you for playing!

The game gets a lot easier when you understand upgrades and how to optimize your playstyle. We didn’t intend it to be super hard, but hey, it’s always tricky for devs to judge the difficulty of their own game. :)

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Play it on browser;
https://ahmet-bugra-erbas.itch.io/zero-out

Zero out is a minimalist puzzle game about clearing out topologies. 

Features;

  • 24 hand crafted puzzles,
  • Level editor,
  • Rewind & permanent object mechanic,
  • Undo system that works along side with rewind. It means; you can undo the rewind action.