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(+1)

I loved the concept of the Asylum and the enemies somewhat representing your fears, while power ups being your psychological problems. I did not see the relation with the theme, but the game was ok. An intro and outro screens would have been nice.

(1 edit)

The relation is that the more power ups you get the more mentally ill you become and at some point you get overwhelmed by the psychological problems and you face yourself as a mirror boss representing you commiting suicide. At the beginning everything is relatively calm, but the more it goes on the more "stormy" it gets. Time did not allow for into and outro screens, but they will be added after the jam. You are the one of the first to comment on the Asylum map , glad you liked it!