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Sven von Brand L.

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A member registered Jan 08, 2019 · View creator page →

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Hi sorrry for the delay in the response, we wete discussing this with the team.

In this case you would need one more Latin member :).

Just came to say that this is one of the best games in the jam, extremely creative and a very complete experience, specially with the achievements and everything. At first I was a bit lost, but once I understood the game loop I just played until I completed the game. Very good game design, a lot to do with a small amount of actions! Loved the accessories!
(It seems my original comment didn't get send, as I was attaching a complete game screenshot.)

You sir, are too nice, you have made me very happy, thanks for loving our game, if we ever continue developing it, you are getting a copy and maybe something more ;)

Just like you ;)

Thanks for playing the game! If we ever have a new version we would love for you to try it out!

Thanks, we might make more :D

Quite a fun story! Loved the personality of the characters!

The twist was amazing, I am glad I didn't see the page before playing the game. Quite the superhot kind of mechanic, really really fun.

This game is clever and very very long, I was impressed by the length of the game!!

This game at first I didn't understand, then I got hooked literally for hours, as it becomes a send guy on a deathly mission, come back to get the spoils and repeat. Pretty solid game!

This brought me back to my childhood. Loved the concept and the game presentation, but I felt it was a bit confusing at first and a definitely have a skill issue XD. Really nice game.

This game gave me vibes of Katamari Damacy, but much more dangerous. I would have preferred a level by level presentation, but an endless horde mode is fine. Interesting idea, was it me, or are certain items that damage certain enemies?

Loved the way the game presents its mechanics, really polished and responsive interface. Nice spin on the theme, really nice graphics.

Loved the twist on the theme. I love RPGs, but this just didn't have any depth, which is understandable, but the last two fights felt eternal, as animations were too slow and there was only one way of fighting, as far as I understood. Nice entry, loved the twist of the boss in the end, very RPGist. If only we could have started saving a small kitten.

Hey thanks a lot for the game references and your kind words!

Loved the style, and the concept of a hidden object game hunting for power is really fun. Would have loved some more screens or some narrative while searching for batteries, but it is really nice presented and it's always good to keep game jam games small and focused.

Really nice game, I love boss rush games, this felt like Cuphead, if it was done for Gameboy!

Really interesting mechanic! I felt the level design didn't let me enjoy the mechanics, as there was not that much space in general. Didn't understand how to use the dynamite, but loved the concept of the game in general.

This game surprised me big time. The control and graphics are a bit wonky, but the concept and the gameplay were really fun. I loved the jokes and specially the ending!

I bear witness to a great game. This remind it me of Zombie U, the multitasking was fun. Very forgiving and nice environment. I loved the puntastic personality of the Teddy.

I liked this game's theme a lot, but I just felt that luck had too much to do with the results. Still very complex for a Game Jam! Congrats!

I love how you dealt with the theme of the Jam, power struggles are really nice to have them play in an interactive game! I did struggle a bit roaming around, as the game felt a bit too dark at time.

If you solved it, it was the correct way! Don't let anyone tell you otherwise!

Thank you, your words mean a lot to us! I am being inspired to develop a full game out of this!

but it was the friendliest!

Loved the concept of the game, but I didn't feel like I had a clear objective. Loved how committed you were to typping!

Thank you!! I am really happy you felt the theme in the game, as we were a bit worried some might not connect with our line of thoughts!

I didn't know JellyCar! It does look like our game! Thanks for the reference!

Really nice game, loved the presentation! I couldn't control very well where I was shooting at, but I got pretty far by speeding through soldiers, really fun mechanic!

Loved the art! The gameplay is familiar, but this games looks so cute!!

Hi, just coming to say that I loved the mechanics of this game, but it is so strange! It's I Am Bread, but with a hairdryer obsessed with a severed head XD. PS: Thanks for playing our game on stream!

Loved the concept of Trainman!!! It took me a while to understand the game. I felt that playing without strategizing, but by spamming was too effective, I wanted to do longer chains, but speed was better, still, very appropriate for the game! Great Job!

Loved the aesthetics of the game, but I am really but at parrying. It took me a while to understand the parry to charge mechanic, but I think it is a good implementation of power, like in power up!

Really fun game! loved that everything was done from the car, even buying the upgrades!

Love this kind of games, the theme I didn't see it that much, but I loved the experience and the presentation!

Really nice game. I am not that good of a player, so the one hit kill was too much for me. I did get to the boss though!

We didn't think people would jump, I noticed that case scenario after submitting, sorry!

Yeah, we realized we were missing it, but adding it could have broken some puzzles, so we decided to leave it for after the Jam. Thank you so much for your comment! Not everyone reads the comments, by I put a lot of care to them :)

I knew Bulbo was working on another game! He often came late to shooting and always had to get out early XD. Thank you for noticing every detail :).

Thank you for your kind words! One of our ideas was a game about programming everyone to do what you needed (power over others), but for simplicity we decided to work on one character. Baba is You was defenitely an inspiration for the game, I think the flag came in naturaly as a win checkpoint because of that. As a joke we call it the Baba is You Platformer.