Sure! It's our passion after all.
Indeed the jam "jammed" us to some tight corners hehe
About the clunkiness, If I had to put my finger on it, then it's probably the change in speed between the walking animation compared to the attack animation. Then the attack range felt to me like the reach was longer than it looked. It could be simply the transitions between some fast animations to the slow ones.
I tried the shield but then the moment I put it down the enemy was already mid their second attack and I got smacked haha, that's also something to consider to give them a bit more cool-down between attacks.
But that could also be just a matter of preference