Just replayed with the windows build and some of the issues were gone! Thank you for giving me the pointer to that, I upped my rating even though it was already quite high haha! I still had SOME frustration with the wall slide/jump as it didn't feel fully consistent so that might need a look but for the rest near perfect!
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Thank you for trying this! I'll need to put an extra warning on the game page, about recommending to play the Windows build instead. WebGL limitations are especially crucial for rhythm games, or precision platformers like this. Yeah, wall jump needs some adjusting, because I want it to feel natural, and "easy to learn, hard to master" type of thing.