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Got a question, will you be planning on handling developing gameplay first or the game's story if there is going to be one anyways. I understand you're handling this solo from what I've last heard but whenever you got the time to respond.  

If you were to focus on gameplay then there's that, I assume it would mean more options in combat, interactions between characters, so on. Could probably lay out a template for the story. Or if you were to focus on story then I assume the game would go a certain direction that would trailblaze areas of potential you'd probably want to use to add on to it, refurbish, build.

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Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even.  I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!

Good to hear, anything in particular you want to hear from me? Or just anything, I'm also sure other reviewers have some ideas.

If you have ideas or found a bug, I will be glad to read them. I'm not forcing you to generate new ideas :D