Got a question, will you be planning on handling developing gameplay first or the game's story if there is going to be one anyways. I understand you're handling this solo from what I've last heard but whenever you got the time to respond.
If you were to focus on gameplay then there's that, I assume it would mean more options in combat, interactions between characters, so on. Could probably lay out a template for the story. Or if you were to focus on story then I assume the game would go a certain direction that would trailblaze areas of potential you'd probably want to use to add on to it, refurbish, build.
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Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even. I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!