Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even. I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!
dragonbird13
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Heeeey, thank you! Itch.io system marks your comment as spam and I found it when peeking in settings tabs.
I'm glad to hear it, thank you :3 ! I hope you continue to enjoy AoPM. I have a community of subscribers forming on my Patreon who discuss the game and offer their ideas. If you're interested, you can take a peek at this.
Hi E164!
This animation is the reason for the delay in release of this build, I'm very glad that you liked it!
Though I fixed this bug. Turns out it was just part of it.. Thank you for finding it! I'll try to fix it in next build. So far shooting mechanics is the game's Achilles heel
While the game over is just an annoying panel jumping out of the screen, I decided to remove it. It’s just that if the yellow bar decreases, it will become increasingly difficult for player to withstand damage. And the lust bar doesn't do anything yet, but makes resisting harder
T-pose when you got 0 stamina(hp)? This is not bug. Its just no animation for waiting while somebody going restrain MC.
About bullet tracer its just for debug, I'll chande it into something suitable, Also I know about buggy shooting system (weapon start shoot far away when target is too close) I gonna rework shooting code in 0.0.0.4 version.
T-pose when you shoot too close? Can't find it right now, trying to shoot as close as possible but no t-pose. Maybe your stamina dropped to knocked down state when you did that?
Thank you! This is 3rd person game with free camera (will make it in future builds) during sex acts, I'm not sure it suitable for 1st, but actually it makes sense (but most likely realisation will be shelved for long time)
About ammunition - I need play with balance. I'll start fix it in next builds.
Your review is detailed written. I enjoyed closing such questions. Plus it helps a lot.
Don't know about "Road to goddess". But more than 60-80% of the game content will be related to the plot, which will have its own characters and bosses. At a minimum, reveal who or what is behind the sudden outbreak of insatable carnal desire in the city.
I really not sure about followers. But I will code them if many people want it