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dragonbird13

52
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337
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A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

Thank you, Diehard! I'll soon break down your cool ideas point by point. I'm just solving previous problems for now. And I haven't finished creating the new enemy model yet

Yup, its already implemented. While QTE lust meter affects the resistance points giving each time the correct button is pressed

Sure! Its already in my to-do list and should be added when I start reworking combat system

Thanks  much for the ideas with poses! I’ll fully analyze your comment when I start the animation, so that I don’t forget anything later (Perching position is HELLA HOT).

I have some outfits in my mind, but only drafts. I think I should brainstorm a little because it's time to add some outfits and make better combat system with outfit damage.

Okie, tell me. I think all vaginal sex animations are done for common-type enemies (There may be one more - against the wall, since I promised to make it). So what need to do is anal, blowjob etc. animations. I’m also thinking about reworking the system of step-by-step progression to sex (e.g. Karryn's Prison). I've already talked to my supporters about this.

Over 2000 hours in Blender. This is for the time when I decided to track it via Steam version. Yes, I know how to do all jiggle things in blender via amazing addons. But UE5 is different thing. I really want to find right solution to add good jiggle physics to MC. And will make it ASAP

Sure! I'll done with gui design during final demo release

Thank you!

For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.

In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling

Reduced it by half (5 -> 2.5sec) and tested. Now its much more easy to control.

Lately I've been getting closer to what the perks will look like. So they really will be, the main thing is not to make a mess with the balance.

(1 edit)

B3 - Appeared this bug. AND IT SCARED OUT ME

Aha! And fixed it!

The lust meter is not functional yet. Perhaps I'll hide it until I find a use for it. Although filling it makes struggling more difficult. There are no game over scenes in the game yet, and therefore even losing all your health allows you to continue playing.

Yes, thank you very much, Wolf, for the tip. Q-E returns you from the stun state. I'll fix that all and add propper stun animation instead of t-posing

 

She is 25-27 years old. No, she's not virgin.
Or maybe she's still a virgin. In general, I love this fetish with the protection of virginity, but if implementing it perfectly, it will complicate the development process. Although... Newermind, virginity should be the option

Currently commando.  When I deal with the clothing damage system, she will start wearing underwear

(GOSH I LOVE SEEING NIPPLES BULGE THROUGH CLOTHING NO BRAS GRAAAHHRGHGHRGHRH)

You mean +1? If that not so necessary I think and it will and this will bloat the code a bit.

Makes sense:D I'm not an experienced team shooter gamer, more like casual. Used that Q and E to lean left-right and based on this, I looked at my own finger placement and came to the conclusion that Q is perfect for pump/bolt-action control.  There will be more weapons that use this mechanic, so I'm open to suggestions on which button would work better. (I haven’t figured out how to make a key settings yet.)

Planning skills in future, so officer will get boosts as reload speed and another nice things through it.

Melee is really a weapon of last resort. When there is absolutely nothing else. And thus, in exchange for a small amount of health, you can hope that you will knock out a ammo box from the enemy. It's even was buffed twice or trice and size of the bat's collision box is 1/3 larger than the bat itself. And speed has been raised. 

Found grenades funny. Maybe leave them bouncy but reduce trigger time by half?

Sorry, I tried make controls past update, but controls made me.. I need more experience, I think

Manual racking is so annoying? I just thought that this way there would be more of a feeling of impact from the shotgun

Yup I know about it, I'll reorganise location in next-afternext update and this "pocket" will be removed.

Q - for rack pump. Sorry, I must put ingame tutorial. 

Really? Thank you! I though skin is too dark, since I drew it with day light in the viewport (bad mistake).
Yup, I'll make free camera in next updates

Yes, her name is Chloe Lapowsky. She's police sergeant and she have chubby gator rookie (that first dialogue, its him). Thats all with her at this moment

B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.

B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part

B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange

B4 - B1 - fixed

B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.


I need more search for B2. Thank you a lot for bughunting!

Something I can reveal to you about next update - I'll try to make new enemy - kobolds

MAGIC :D

Yes I don't like how grenade bounces around too. I'll twist some parameters in it

Hm... Its hard to choise between topless or pantless first or make it to tear evenly both. Is possible to let it randomly choise what to tear first but since bottom and top are one mesh I have to learn how to blend alpha maps together. Will see in future!

Another amazing idea!!

There are no special areas that allow to deal more damage.

But there was an interesting case when someone told me that there was still more damage to the head, it still seemed to him even when I denied it, knowing my code perfectly well. It was very funny. This is how psychology works.

Check your pose

Made seashell pose in this update as you asked

Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.

Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.

Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).


Conditions 
Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!

Challenges
Sounds not bad. Challenges may appear when game have enough content to unlock it by player.

Thank you Diehard for ideas!

Yup! I should work on outfit damage system soon.

Really cool idea about embarassing debuff. I must write it down

Thank you! This  my first game and seems so far I picked right idea for it. 

Fetishes and impregnation toggables sure is gonna be!

Thanks!

My secret to performance is that I developed the game on a somewhat-slow laptop (i3, MX940). In general, the graphic content of the game is still at a very early stage, but I will try to find a balance.

If you have ideas or found a bug, I will be glad to read them. I'm not forcing you to generate new ideas :D

Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even.  I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!

And up to 4 kobolds involved in one act. Hmmm, now I got an idea for cunnilingus

Equine man for bossfights sounds amazing. Added him to my to-do list.

I think 0.0.0.6 would be a nice build to add new enemy type. This guys gonna be kobold-like runners 

I'll add one of them in 0.0.0.5, that will be done faster than weapon update.

Hm... At first I thought that there would be no lactation, but I think I know how this can be implemented. In defeat screens at first

Thanks!

Within 10 days weapon update gonna be done. I had problems irl and I almost figured them out. Next week I will pick up my usual pace of development again

Thank you! This is my first attempt at game development. And judging by your feedback and support, you like what I do. And I'm full of ideas that will make you happy in the future

Thank you! Feel free to share your ideas and subscribe or support on Patreon. I won't stop after release (if looking fooorward into future) and got cool ideas for future games

Hmmm... I think it's UE5 problem. Since I'm working on low-end laptop I can't tweaking with graphics

Heeeey, thank you! Itch.io system marks your comment as spam and I found it when peeking in settings tabs. 

I'm glad to hear it, thank you :3 ! I hope you continue to enjoy AoPM. I have a community of subscribers forming on my Patreon who discuss the game and offer their ideas. If you're interested, you can take a peek at this.

One of my favourite pose. Be sure I'll add it

Got it, thank you for solution!

Wow... I working on game on laptop and didn't encountered this problem. I'll try to make simple rebinding in next build

Hope you will enjoy it!

1, 2, 3 for guns. R for reload. I'll write controls in description

Hi E164!

This animation is the reason for the delay in release of this build, I'm very glad that you liked it!

Though I fixed this bug. Turns out it was just part of it.. Thank you for finding it! I'll try to fix it in next build. So far shooting mechanics is the game's Achilles heel

While the game over is just an annoying panel jumping out of the screen, I decided to remove it. It’s just that if the yellow bar decreases, it will become increasingly difficult for player to withstand damage. And the lust bar doesn't do anything yet, but makes resisting harder