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A jam submission

Crystal StormView game page

Prepare, build, and fight for your life!
Submitted by ilker12 — 6 hours, 26 minutes before the deadline
Rated by 25 people so far
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Crystal Storm's itch.io page

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How does your game fit the theme?
You have to prepare during the calm before the storm, to face the magical and dangerous Crystal Storm!

Did you write all the code and made all the assets from scratch?
I wrote most of the code myself, with some exceptions. All sound and music assets are made by others. Some art by a friend.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

This is awesome, such a great interpretation of the theme. I knew I was gonna like this game as soon as I started clicking on stuff to mine resources haha. I like the tower defense portion a lot too, it's really fun to place the towers and try to defend your base. I think the idea of having the crystal be a resource that's only obtainable during the storm is great too. Unfortunately I wasn't able to really get into the game, most of my turrets wouldn't fire any arrows for some reason. I tried on the web and downloable version, but for some reason only the turrets in one part of my map actually fired arrows, around 70% of my turrets just played the firing animation but wouldn't actually fire arrows. Idk if I was just doing something wrong, but I tried to add a gif to show what I'm talking about if that's helpful. Really great job on this tho I like it a lot!

Developer(+1)

Thanks for playing and thanks for the detailed bug report! I haven't encountered this one before, so I'll definitely look into it.  I have learned that the way I was doing the bullet logic is very sub-optimal, so it maybe related to that. Thanks again!

Submitted(+1)

I had a lot of fun trying new patterns for my defences. I don’t know if it’s my tendency of preferring more the optimisation of the patterns and let them do their thing than just go myself and defend… but I played it that way and made my pattern-recognising braincell go brrrrrr

But yeah, I did find a couple things:

  • Second cycle in and the overworld music disappeared. Don’t know why.
  • At first the SFX were a bit too loud, then they were fine when the music went away.
  • The AI, on several playthroughs, seem to really reaaaaaally like the top-left side of my tower. I guess they hammer one side, then go all in on any open flank left. I got better at managing it, but maybe I was missing something or it was skill issue of mine.
  • I thought the tower indicator below, while on the storm cycle, was how much was left of the storm. I kept on waiting, like “hey why it isn’t going down? hey why is it going down so quick? aw I died… it was the indicator of how I had left of my tower.” Then I thought “do I get rated on time survived and I am gonna die anyways?” and now I am just confused.

Either I am not very knowledgeable of these kinds of game (which, lemme be clear, I am), or I did indeed get real confused for legit reasons.

I am new to this game genre (maybe except for Civ V, idk if it counts), and I did find confusion a bit hard to really fully enjoy the game. But it’s not a deal breaker.

More UI context, or some explanation in-game about the cycles, the collecting crystal doing the storm (which I missed until later on. my bad); and there you go, problems solved! I say this as more of a complete newbie picking up a game that caught my eye, and these first impressions are real important to pick up new players and bring them up to your genre.

brb going to go try new optimised defence patterns. Pretty good experience!

Developer(+1)

Thanks so much for the detailed comment!
I'm not so sure about music disappearing, might be a web version thing, I didn't get to check for bugs in that version at all.
I completely forgot to implement audio settings, so that's on me.
I'm again not sure why the AI likes a certain side better, their code is extremely simple, just walk towards the nearest building, until in range basically.  Maybe I just spawned more there?
I used to have a separate storm health bar, but I scrapped it when it broke with a change I made to the storm logic, and I didn't have time to fix it. The storms stop spawning waves once at least 3 crystals are destroyed, and the storm ends once all enemies are dead. The game doesn't make this very clear at all apart from  one line in the instructions page, so I can understand the confusion.
This type of feedback is very useful, so once again thank you so much! I'm glad you had fun.

Submitted(+1)

I really enjoy only being able to get crystal during the storm, makes for really good design, great work!

Developer

Thanks for playing!

Submitted(+1)

I think the innovation of only being able to harvest some resources, like crystal, during the storm was really cool. I have played a lot of resource games but had not seen something like that implemented. I also really liked the two phases of gather resources to build and battle tower defense. I played for a while but the storm never seemed to end so I could only play one cycle but it was fun! Maybe a timer for the storm or an indicator for remaining enemies could help. I am not sure what the end condition is but yeah, basically something to help the player get there. Again fun game and really well implemented UI!

Developer

Thanks for the detailed comment! There used to be a storm health bar, but it kind of broke so I had to scrap it. Currently, the storm can only end if no enemies are alive and at least 3 crystal nodes have been mined. The game doesn't make this clear at all, so that's on me. It's only in the instructions as I didn't have time. Thanks again!

Submitted(+1)

I loved all the animation and sound design, it really gave it that oomph factor!

Developer

Thanks for playing!

Submitted(+1)

This is quite fun! I've played the 1.2.1 version, and collecting resources feels like the way to play this game. I feel more like I'm preparing against the storm like this. I don't know if it's intentional, but if there are multiple resource nodes in your scene, you can swipe your mouse between them to sort of take  all of them. This speeds up the collecting resources part and also makes it a bit minigame-y. If it isn't intentional, please don't remove it haha.

The gameplay is fine, maybe you could add some navigation arrow in case there are less than 10 enemies nearby? I didn't have much of an issue finding the enemies but I can see that it could be a problem.

Overall, I really like this game. Good entry. Well done!

Developer

Thank you so much! It wasn't intentional, but it will for sure stay in lol. Directing the player on what they need to do is definitely something I need to work on. Thanks again for the feedback!

Submitted (1 edit) (+1)

You weren't lying, the thunder effect is sick! Only being able to harvest the crystals during the storm is also a cool concept. Personally, it took me a while to get used to the attacking only being left/right depending on what direction you're facing, rather than 360 degrees depending on where your mouse is. I also think it might be nice to have an indicator that shows how long is left for the storm (unless I just happened to have missed it). Besides that, I love how your game feels with the speed and music, and it's on par with the theme!

Developer(+1)

Thank you so much! The mouse thing only occured to me after the small amount of play-testing I was able to do, and I didn't have time to change it, definitely will after the jam is over. The storm used to have a health bar, actually implemented pretty early on, but it kept breaking with new stuff I added, and after I changed the logic of the storm, it completely broke so I scrapped it due to time constraints. I'll be adding it back as well. I'm glad you liked the effect! You're on of the few who downloaded. again, thanks so much!

Submitted(+1)

Interesting game, definitely liked grinding resources to build defenses. I just couldn't sleep after the first wave idk what I had to do? it kept storming.

I like the idea the art need some work to be all consistent with one another but this game has potential!

Well done and good put toghether.

Developer (1 edit) (+1)

I didn't make it very clear, you have to destroy at least 3 crystals for the storm the subside. That's on me,  there's really no indicator. Thanks for playing!

Submitted(+1)

Hee-ho. Good game. I like it. Main character is super nice (cool and simple). Thanks for good experience

Developer

Thank you for playing! The main character was drawn by my friend, he did a really good job

Submitted(+1)

Good tower defend game.

I can't pass the first storm it have so many enemy if I know when storm is finish it will be good. 

So I had to read comment to pass the first storm. and I can mine other material than crystal? during storm is it a bug or feature. and may be show how many crystal in this stage.

When I find the material for build base if it have no boarder I would be loss.

And collider of player is a bit weird it should have only on player foot and collider of tree, rock and crystal don't have to change size just change only image size when mine it.

when I place many of crossbow my FPS drop when it fire and kill many enemy I don't know you use obj pool or not if not i recommend you should use it.

Developer

Thank you so much for playing and the detailed comment! I'll definitely look into all of your points, I'm still quite new to this so this is very helpful. Much appreciated!

Submitted(+1)

Pretty fun game, despite it being very hard! I like the music too :)

Developer (1 edit) (+1)

Thanks for playing! Credits for the music are in the description on the games page, if you want to check them out

Submitted

Really good game! It did took me a long time to figure out how to activate the storm.

Developer

Thanks for playing! I could maybe add a message saying you should probably go to sleep or something when you run out of energy. Thanks for the input!

Submitted (1 edit) (+1)

 The pacing is a little weird to me, the building/gathering phase lasts a lot longer than I wanted it to, and I got a little bored of it. I realize that I can skip to the start of the storm, but that wouldn't be optimal strategy, so I didn't want to do that. I ran around my house in the storm, thinking I just needed to survive until the end of the storm, was wondering why the first wave lasted so long, and eventually there were so many mobs around my base, all my structures were destroyed. It wasn't until after reading the comments here that I realized that I had to destroy crystals!

I really like the rain effect and the thunder though, and the use of the theme. The storm phase is intense! And the metal music gets a big plus from me!

Developer

Thank you! You're right, I should make it more clear that the crystals are "powering" the storm, and I should also tweak the resource collection phase. I was so focused on making it "calm" I never really stopped to think if it would be fun. Now that I think of it, maybe making it so skipping to the start of the storm is the optimal strategy at times could introduce an interesting decision to make, but that is something I'll have to think more about. Thank you so much for the input!

Submitted(+1)

Nice execution of a base defense game. I recommend that you make the conditions for 'winning' a bit more obvious. I was running around in the storm waiting for something to happen for a while.

Developer(+1)

Thank you for playing! You're  right, the victory sound and the storm subsiding doesn't happen immediately after, didn't have time to fix that unfortunately. It was also supposed to get brighter but either it doesn't work or it just doesn't get bright enough to make it obvious. Thanks for the input!  Maybe I'll  make it  so that when you destroy enough crystals,  some kind of sound plays, or at least a message pops up saying the storm is subsiding or something like that.

Submitted(+1)

Had a lot of fun with this one! I especially liked your music choice for the storm, felt really frantic in a good way with the players run speed and the fast pace music, dodging the monster and cracking the crystals. Great use of the theme!

Developer

Thank you so much! Glad you  had fun.

Submitted(+1)

Really enjoyed this game! Quick power-ups and energy management need balancing, but the base-building aspect is engaging. Minor adjustments to player sprint and viewing options could enhance the experience further.

Developer

Glad you enjoyed. I agree with everything you just said, I'll work on those. Thanks for playing!

Submitted(+1)

I love these types of games and this one is no exception! If this was developed further I would've played it a lot longer. Good job!

A couple of inconveniences:  Running out of energy so you cannot destroy all the crystals to end the storm. And getting strong too quickly.

Developer

Thank you for playing! I didn't think about running out of energy during the night, that is a very good point. I guess I just thought everyone would beeline towards the crystals, I should fix that. As for getting strong too quickly, I did the balancing quite last minute,  so it may be a little off. I'll definitely be developing it further, so I'll take these into account. Thank you so much!

Submitted(+1)

I played a little bit but then my daughter took over. She played for 45 minutes. She loved this! She said her only real note was the length of the calm before the storm and the quickness you can build up. When I came back to her, she had so many crossbows and walls that I could not see the land or anything beyond what shes built and was stuck at the house. haha. This wasnt a bug, but she said she became over-powered pretty quickly. She also was not a huge fan of the sprint system. I also had that note. I thought it was cool and unique at first but began to become something I waited on too much. It might help to balance the game a bit to also make the prep calm phase have a time-limit - or maybe also make your energy go down naturally as well as on use, instead of only on use.

Developer

This genuinely  made me so happy, I'm glad she enjoyed! I didn't really get to play test too much, and it seems that balancing is a common issue, so I certainly will look into that. The sprint, and just overall the player movement and abilities are also a bit lack-luster, those are next on the list. That energy idea is actually pretty good, I might use that, or at least something similar. Thank  you so much!

Submitted(+1)

This reminds me of the bases I build in Ark. Really nice work!

Developer

Thank you for playing!

Submitted(+1)

Cute little base defense game! Even with minimal instruction I could figure out everything I needed to do. I just wish I could see more of the map at once.

Developer

Thanks for playing! I'm glad found it intuitive. Maybe I should implement a scroll zoom out/in feature? It could be cool the see everything you've built. Thanks for the input!

Viewing comments 22 to 3 of 22 · Next page · Last page