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Hey!

The shooting has this satisfying weight to it, so does the roundhouse kicks! The rate of fire doesn't seem to be affected by the rate of clicks, which I appreciate. Usually shooter games in their prototype phase have that problem.
The systems overall interact well with each other. Normally I like to play games defense-focused, but the glass cannon perk caught my eye and I should say I really like the way it combos with some stun upgrades.

Tiiiiiiny little problem, when the player dies, the death animation seems to repeat after every zombie attack. Maybe it only happened to me? I don't know.

Quite a polished game overall. Kudos!

(+1)

Haha, I knew someone would come and try to use a turbo mouse button to get a crazy rate of fire. Thanks for noting the death animation thing, it's a left over side effect where I wasn't handling player death properly which meant that the zombies kept eating you after you die, I liked that so much I wanted to keep it in but guess I didn't patch all the holes. Thanks for playing!