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A note about my judging: My rating scale starts at a baseline 3/5, anything good done raises a score, things that are less good can lower a score. Genre is rated generously. As a game-developer I know that when giving feedback, while I can give suggestions, it's up to you as the developer to determine what accords with your vision.

2/5 Enjoyment: The experience overall is competent but not necessarily engaging. I would recommend redesigning with smaller rooms, which will make more packed rooms feel more action-packed and more empty rooms feel more atmospheric and less needlessly big.

It was unclear what the switches were doing past the first room.

Hitting a checkpoint for the first time should restore health.

Big bosses should not insta-respawn you even if it's lore-appropriate, excepting the wall of salt.

2/5 Execution: I came back to the game after playing a bit on my lunch and lost the save to a respawn within a wall, which R did not appear to fix. The switch levels should be re-thought. After defeating the wall of salt I appear to be either soft-locked, or locked behind a jump that is simply too difficult for me to make. I recommend more thorough playtesting in the future and ensuring that you and another person of lower skill level can finish the game, and if you provide a save system, make sure no save-points have the same problem described above. Other small technical or gameplay execution issues such as getting stuck a wall so as to force a respawn.

2/5 Sensory: Music is there and a sound effect or two are there, but the effects aren't there for everything--even everything the player does. Visuals are serviceable and generally communicative which is most important for a game, and the main character and bosses have some charm to them, but the visuals are not 100% on point.

Re music, I gather it was probably original, so I tread a bit lightly here: I recommend putting more effort into it with the next game, even if it means sourcing from a public domain or creative commons source, or going without.

4/5 Metroidvania: This hits the basic boxes for the genre, solid effort there.

A solid effort all-around, but needs more polish to shine.

Here is where i got softlocked on re-loading save 1.


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I will try to figure this one out, it really shouldn't place the player in odd places as it should only save the position of the player at the start of every room and when hitting a checkpoint.

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Thanks for all the feedback, I did just today find out area 3 had major problems and once I can update the game they will all be fixed, that soft lock in Area 2 is new to me so I'll have to play around to figure out why it broke there specifically. The music is all original and I am not musically inclined so I tend to lack on any sound front. The level design is big, but you tend to move through most of the level without getting overwhelmed so i thought it was a decent way to move through the world. I'll change the Checkpoints too as that is a really good idea that I didn't think to implement. It needs a lot of polish still but hopefully after a few updates it meets your expectations a bit further.

Yes--to be clear, I have some expectations but when I'm judging what I'm mainly hoping to do is help people improve generally. Generally, as long as you look back and can say you're a better game dev than you were a few weeks or months ago, I'm happy for you. But if you do want me to give it a replay in a version or two, feel free to find me on the MVM discord or respond again in this thread.

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If your up for it at a decently later date 100%, this is my first platformer but I was really happy with how it was turning out and i hope you can further enjoy it when I fix more of the bugs and expand on the levels.