Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A note about my judging: My rating scale starts at a baseline 3/5, anything good done raises a score, things that are less good can lower a score. Genre is rated generously. As a game-developer I know that when giving feedback, while I can give suggestions, it's up to you as the developer to determine what accords with your vision.

Enjoyment 3/5: I enjoyed my time with this one overall. It would help if the many enemies were a little less spongy.

Execution 2/5: I appear to be softlocked and unable to defeat this enemy which I assume is blocking progress. A little janky overall but not criminally so besides that.

Sensory: 4/5. No music, but the sounds and cel-shading get you here.

Metroidvania: 2/5. There's exploration but nothing particularly MV, classically or modern-ly, jumps out at me from what I've gotten to before this presumed softlock. It's getting 2/5 on the genre instead of 1/5 just in case I missed it by your bad luck.

Suggestions: Less spongy enemies and/or fewer of them.

More clarity on how to dodge attacks.

A longer range weapon at the start.

Overall a pretty impressive effort for a month long jam, but could use a bit of polish on the encounter design/execution front. I'm not an FPS gamer normally, though, so I'm playing a bit outside my wheelhouse with this one.

Thanks for the feedback!

I’m happy that overall you enjoyed your time with the game.

Execution: i agree with you and i want to add on that. Our gameplay lacks game feel which is a critical part of any game mechanics. I had planned player’s bullets hit VFX and sounds to enhance and communicate what was going on the shooting side but due to our messy work schedule i had to push it on the bottom of the list. Rigging the model and weight painting him inside Unreal costed me a lot of time which shoul’ve been spent on polish, the softlock is clearly a result of that and we need to be more organized with our work pipeline, you’re feedback has been crucial.


Metroidvania: the game presents a new gun which unlocks a the end of the game. This is bad and i agree with you but this issue derives from the same events of Execution part.


Thank you for playing and giving us feedback, it was crucial.

Brixia