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Thanks for the feedback!

I’m happy that overall you enjoyed your time with the game.

Execution: i agree with you and i want to add on that. Our gameplay lacks game feel which is a critical part of any game mechanics. I had planned player’s bullets hit VFX and sounds to enhance and communicate what was going on the shooting side but due to our messy work schedule i had to push it on the bottom of the list. Rigging the model and weight painting him inside Unreal costed me a lot of time which shoul’ve been spent on polish, the softlock is clearly a result of that and we need to be more organized with our work pipeline, you’re feedback has been crucial.


Metroidvania: the game presents a new gun which unlocks a the end of the game. This is bad and i agree with you but this issue derives from the same events of Execution part.


Thank you for playing and giving us feedback, it was crucial.

Brixia