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Hey that was pretty good for a first go. I beat the game and had a good time doing it.  I liked the switch to detonation mode and how  the changed as a result. 

The jump could use a little bit of work - maybe just need to adjust the spacing  of platforms because in some areas I kept bumping my head.  Another option is to use a Platform Effector2D component on your platforms, to allow the player to jump up through them but still  land on top of them.

I also liked the level design. Reminded me a lot of Metroid for sure. Nice work!

i thought i would have to do some crazy spaghetti code to get that type of platform. Definitely using the platform effector 2D next time. Thanks. :D