Thanks for my game again and again. I will keep developing so you may see this game again.
The line attacks is specifically designed to match game jam theme "recollect lines". So it's experimental and I am still figureing out how to make it work in a 3d game mechanic. So far in my own playtest, I sometimes can clearly feel the movement and dodge it in a close distance. But sometimes I just feel a mess. A lot of part is still buggy and non-balanced. the "start burst" attack is one of it. The final phase has a problem that player can just ignore the braid tentacle and just pass the game by constantly shooting the boss.
I will improve it in the future.