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(+1)

As expected, another solid addition to Song of Morus, this time more of a DLC than a new game. (As you've noted!)

The new enemy is good, with a nice variety of attack pattern phases. Those line attacks have to be some of the hardest to judge distance/position yet... not sure why, but they really threw me off! That said, I did manage to win in normal more, so I don't think there's anything unfair about them. My least favorite phase was the "star burst" attacks... not sure why, but I had a super hard time targeting the girl while also dodging. The final phase was the easier somehow...  I blasted through that one in no time at all.

Overall I still think this is a really cool concept! I haven't quite mastered the controls, but I'm getting better with each update hehe. Nice work!

PS: "I'm too busy to care..." - Anitya.  Damn, that's COLD Anitya...


(+1)

Thanks for my game again and again. I will keep developing so you may see this game again.

The line attacks is specifically designed to match game jam theme "recollect lines". So it's experimental and I am still figureing out how to make it work in a 3d game mechanic. So far in my own playtest, I sometimes can clearly feel the movement and dodge it in a close distance. But sometimes I just feel a mess. A lot of part is still buggy and non-balanced. the "start burst" attack is one of it. The final phase has a problem that player can just ignore the braid tentacle and just pass the game by constantly shooting the boss. 

I will improve it in the future.