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(+1)
Loved the music and cutscenes, the rest, unfortunately, not so much.

For context -  I played the game till the end.

I gonna list some harsh-looking criticism here, please don't take it personally. I know from my own experience that making games is really hard.

Overall experience:

Due to technical imperfections game felt uncomfortable to play. 

Any inconveniences that you faced while playing:

  • Key to a chest in a bedroom did not appear in updated windows version, so in order to get a page with a song for harmonica I had to download old version and make a screenshot of that page
  • VO - seems like, it went through aggressive denoise + pitch down and, I'm not sure, but seems like few of the lines contain mouse clicks at the end, thus it's not pleasant to listen too. But I appreciate the option to turn it down.
  • clicking things is uncomfortable because:
    • accidentally clicking on an object that has VO-line attached  twice, or more will result in playing that full line repeatedly the number of times you've clicked
    • clicking on activatable object resets cursor image to default, which is also confusing
    • room transition feels too slow

Story:

I have no clue about what makes a good story (structure, tension, pacing  and other big brain words), so on a feeling alone I'd say that mystic part comes in too soon and too much. I think, having only one spirit with some buildup towards meeting it would be much better.

Hi! Thanks for the feedback and playing up to the end. 

About the inconveniences you've mentioned:

- In the updated version the key has changed its place. It should be hidden behind the spirit's shoulder instead, unless there is a bug and it didn't appear. In case you remember if the key wasn't there, please let me know!

- Yep, the VO is something we want to rework completely, but for now it is kinda a placeholder :)

- Clicking bugs is also something we plan to change, but weren't able to finish for the jam in time.

About the mystic part that comes too soon — an interesting idea to slow the pace, though I am not sure it would work for such a short game. Moreover cause it is not actually mystic and is a constant state of the main hero (spoiler here: this is his way to cope with the trauma and deal with his own inner demons, i.e. spirits). Thus changing it into one spirit would also contadict the idea of the game. But in case we were to make a longer game, that would make sense to try to create more build up :)