For context - I played the game till the end.
I gonna list some harsh-looking criticism here, please don't take it personally. I know from my own experience that making games is really hard.Overall experience:
Due to technical imperfections game felt uncomfortable to play.
Any inconveniences that you faced while playing:
- Key to a chest in a bedroom did not appear in updated windows version, so in order to get a page with a song for harmonica I had to download old version and make a screenshot of that page
- VO - seems like, it went through aggressive denoise + pitch down and, I'm not sure, but seems like few of the lines contain mouse clicks at the end, thus it's not pleasant to listen too. But I appreciate the option to turn it down.
- clicking things is uncomfortable because:
- accidentally clicking on an object that has VO-line attached twice, or more will result in playing that full line repeatedly the number of times you've clicked
- clicking on activatable object resets cursor image to default, which is also confusing
- room transition feels too slow
- accidentally clicking on an object that has VO-line attached twice, or more will result in playing that full line repeatedly the number of times you've clicked
Story:
I have no clue about what makes a good story (structure, tension, pacing and other big brain words), so on a feeling alone I'd say that mystic part comes in too soon and too much. I think, having only one spirit with some buildup towards meeting it would be much better.