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(1 edit) (+2)

The art is wonderful and the SFX all fit quite well. It looks like the project was maybe over-scoped for the time limit? The level is impressively big and there are quite a few power-ups/features but the core mechanics really need polishing. Sometimes I would get stuck in the floor when landing and have to button mash for a while to get un-stuck.

I agree with the others in that you guys have a great shell, visuals/atmospherics are awesome, just perhaps more time. Nice job/concept