awesome thanks a ton for the feedback!
i wouldn't say 'never' put a delay on the main attack because it can work well like with the old castlevania games
I'm afraid I havent played the older ones, but the second of delay felt clunky, in my opinion. Sorry that I was a bit authoritative with my comment... I found it very hard to jump then shoot at a desired height, so I'd need to time it, which is something I'm not the best at. I really loved everything else going on in the game, but these few issues made it too tough for me (which was a shame, I really wanted to see more)
hmm there should be more feedback as soon as you press the button then and the difficulty curve shouldn't be as harsh anyway
and i only got 30-40% of what i wanted in there (didn't finish in time) so there might not be as much more as your imagining
'bloodstained: curse of the moon' is a good example of classic castlevania if your interested in that type of game but yeah your not in control of your character a lot of the time so you gotta commit to your actions