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Interesting start, and kudos on allowing players to skip!

One minor nitpick I got was that the Thick Fog title would feel better had it more of a smooth movement instead of just switching between straight and bent state, if that makes sense.

The settings menu feels a bit off because I can't see the minimum and maximum points, actually, now that the cloud passed I can see it, maybe make it a different shade or add some outline?

The dialogue didn't convey much emotion, sometimes it felt like someone just reading lines instead of a tired man talking about cleaning the mirror. Also I had to decrease  the music a lot to hear it when the spirit appeared.

It seems to be adding clicks to a queue, I clicked the door multiple times and it kept on activating its dialogue reaction even after I left to some other room.

I played the bird song to the spirit but I guess I had something wrong in the combination, so nothing changed. That made me quit because it was too long to play all the horn parts.

Overall I liked the setting and the art style kind of grew on me, but the puzzle was too harsh/boring. Maybe if we could play the horn before the sound ended?

Thank you for the feedback and trying out our game!

Yeah, we would look into the issue with the menu and extra clicks. That is something we didn't have much time to work on yet. 

The idea of the dialogue is actually to convey as little emotion as possible, but I probably understand what you are talking about :) We are going to change the voiceover in the future updates. Hopefully :)

Sorry to hear about the problem with the puzzle! Did I understand correctly that you were playing the song with a foghorn? Cause to play it right you need to find a musical instrument somewhere in the room...I haven't thought that this puzzle could create an impression that you should play it like that, thank you for the insight :D