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First of all, thank you so much for making a video about our game. This is the first time that this happened to us, we were very excited :D! I have to admit that I was very focused on submitting a finished game that I didn't spend that much time playing the whole thing. That annoying jumpscare sound was my fault sorry xD, it was actually my first time programming triggerable audios. We watched your video and the reason that the enemies sometime lag on rhe side of the screen is because those ghosts are supposed to patrol around the house very fast when it is out of sight and slows down when the player sees it and thx, I will fix that by spawning them somewhere else when the player escapes from them. However, the ghosts that appear in the rooms are randomly spawned at a 25% chance. Some players have also complained that they cannot skip the intro, this is what I hate most about the game and I will add a retry button at every jumpscare after the jam. Many players have also complained about the jumpscare not being scary enough and heck, I expected my dad to at least flinch but instead he laughed at it xD. I agree with you about it being unsual because horror games are suposed to be dark so I make it less colourful by adding a camera effect where there is a light circle around the player and darkness surrounding it. Once again, you do not know how much we appreciate this upload. You motivate us to make better games and because of this, I thank you very very much! :D

No problem. The value of the game often improves with those extra hours put into those tiny details. As the saying goes, “A delayed game is eventually good, a bad game is bad forever.”