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Yes, that's right. It uses SEUCK Redux, which makes games created from SEUCK, Sideways SEUCK (either version) look and feel much more incredible. The projects take some time to develop, but results are really pleasing. Alf and I love SEUCK Redux, and it is even better that I can code additional things into it, like new IRQs, enhancement ideas, etc. It is generally a programmers' tool based on ACME Cross-Assembler :)

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Yes indeed, some of those Redux games even don't feel like SEUCK anymore. The special-edition of "Zap Fight 2" is my alltime favorite SEUCK game and a really good shooter for the C64. The later released trilogy-edition of "Zap Fight 2" looks even better (nicer score-display etc), but unfortunately this seemed to be at the expense of playability and less enemies are on the screen then. Therefore i like the special-edition of this game more. SEUCK Redux games are really interesting and a next step, compared to the normal SEUCK games, which can sometimes (not always) be a bit boring. Looking forward to a possible part 2 of "River Barrage". Maybe with a 2 players simultan mode? By the way, my favorite game from you is "Trance Sector Ultimate", a really good clone of good old "Solar Fox".