No problem. I understand this regarding Goat Tracker. Other newcomers in the C64 game music scene also started that way. I know how hard it would be to make own instruments without full knowledge of the SID :)
Richard of TND
Creator of
Recent community posts
Nice shoot 'em up paying homage to the games of the early 1980s. The sprites are cool. Each level I played so far (up to level 3) has had a new feature which increases the difficulty of the game and includes one or two surprises. The biggest surprise for me were those pesky rockets that flew across the screen. The loading bitmap is cool.
What would be nice is to have something like an arcade style attract screen with a title screen logo, a hi score table. Also add some in game sound effects. Unfortunately I didn't like the music. Despite this, you have made a great effort making this game in TRSE. I have not even had time to master TRSE.
I just checked this game out. Nice attempt at making a Tetris game. Also I am very happy to hear that your dream come true to make a Tetris game. It is also quite an original idea where you added a 5x5 tetronimo feature into the game. This makes the game more challenging. Well done. Another great game for my Ultimate 64 and theC64. :)
Title screen and enhancements: Created using The SEUCK Title Screen Maker and SEUCK School tips. I haven't been involved in the making of this game, but I give the thumbs up for these releases anyway. It is nice to see the creativity come in place, and seeing my resources making good use. :)
Awesome game. Nice original take on pinball/plinko machines. Cool music and sounds. It will take a while for me to get used to this game, but I love it. Well done.
Edit: I just tried running this game on the Ultimate64, but it seems that the game is not compatible with it. So I'll have to stick to VICE / theC64 for now until this problem can be solved. It is still a great game. :)
Yes, that's right. It uses SEUCK Redux, which makes games created from SEUCK, Sideways SEUCK (either version) look and feel much more incredible. The projects take some time to develop, but results are really pleasing. Alf and I love SEUCK Redux, and it is even better that I can code additional things into it, like new IRQs, enhancement ideas, etc. It is generally a programmers' tool based on ACME Cross-Assembler :)
Not a bad game with some quite clever ideas. I like that you have to go to the bottom of the screen to charge up your laser beam to fight those nasty aliens. This proves to be a big challenge. This game does feel like going back to the early 1980s. Although I didn't have my Commodore 64 until 1990, and I did buy very old budget games that were being sold on the shelves back then.
I'm surprised that I didn't already comment about this game production. The game is technically quite stunning and modern. I really love the graphics. The game play is also very good. I am really amazed with how much has been crammed into 16KB for the Commodore 64. Well done. This would have made a great commercial game back in the good old days of the C64 if it was released back then.
Ah thanks. Also for the video of the game in action. Sadly I didn't get much time to make a video of my own for the game as I have been too busy since the release of the game. I'm currently making an example game with Alf Yngve for the next version of the SEUCK Title Screen Maker V1.7. I have also started work on Tape Master Pro V5.0. The next game release after that could be my 4K compo game "Weights and Crates" for Craptastic 2024. I won't go into much detail about it as I won't be starting it for a couple of months yet.