Yes, I have tried version 1.0.1 and I'm happy to say that this version has fixed this bug. Thanks :
Richard of TND
Creator of
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Title screen and enhancements: Created using The SEUCK Title Screen Maker and SEUCK School tips. I haven't been involved in the making of this game, but I give the thumbs up for these releases anyway. It is nice to see the creativity come in place, and seeing my resources making good use. :)
Awesome game. Nice original take on pinball/plinko machines. Cool music and sounds. It will take a while for me to get used to this game, but I love it. Well done.
Edit: I just tried running this game on the Ultimate64, but it seems that the game is not compatible with it. So I'll have to stick to VICE / theC64 for now until this problem can be solved. It is still a great game. :)
Yes, that's right. It uses SEUCK Redux, which makes games created from SEUCK, Sideways SEUCK (either version) look and feel much more incredible. The projects take some time to develop, but results are really pleasing. Alf and I love SEUCK Redux, and it is even better that I can code additional things into it, like new IRQs, enhancement ideas, etc. It is generally a programmers' tool based on ACME Cross-Assembler :)
Not a bad game with some quite clever ideas. I like that you have to go to the bottom of the screen to charge up your laser beam to fight those nasty aliens. This proves to be a big challenge. This game does feel like going back to the early 1980s. Although I didn't have my Commodore 64 until 1990, and I did buy very old budget games that were being sold on the shelves back then.
I'm surprised that I didn't already comment about this game production. The game is technically quite stunning and modern. I really love the graphics. The game play is also very good. I am really amazed with how much has been crammed into 16KB for the Commodore 64. Well done. This would have made a great commercial game back in the good old days of the C64 if it was released back then.
Ah thanks. Also for the video of the game in action. Sadly I didn't get much time to make a video of my own for the game as I have been too busy since the release of the game. I'm currently making an example game with Alf Yngve for the next version of the SEUCK Title Screen Maker V1.7. I have also started work on Tape Master Pro V5.0. The next game release after that could be my 4K compo game "Weights and Crates" for Craptastic 2024. I won't go into much detail about it as I won't be starting it for a couple of months yet.
Eariler on, I was asked if it is possible to be able to load in existing text and colour assets from title screens that were made with version 1.5/V1.5+ of the SEUCK Title Screen Maker. I can confirm that it is possible. However you will need either an Action Replay / Retro Replay cartridge or a Machine Code Monitor.
HINT:
To save existing text from Version 1.5/V1.5+ use:
S "TEXTANDCOLOUR",8,7160,7660
S "SCROLLTEXT",8,AA00,ACC0
To load existing text (Credits + colour and scroll text) from version 1.5/1.5+ use:
L "TEXTANDCOLOUR",8,728A
L "SCROLLTEXT",8,AA00
If using VICE, use:
S "TEXTANDCOLOUR" 1 7160 7669
S "SCROLLTEXT" 1 AA00 ACC0
L "TEXTANDCOLOUR" 1 728A