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Richard of TND

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A member registered Feb 21, 2019 · View creator page →

Creator of

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Yes, I have tried version 1.0.1 and I'm happy to say that this version has fixed this bug. Thanks :

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Title screen and enhancements: Created using The SEUCK Title Screen Maker and SEUCK School tips. I haven't been involved in the making of this game, but I give the thumbs up for these releases anyway. It is nice to see the creativity come in place, and seeing my resources making good use. :)

Thanks for the U64 version. It seems to work, but I noticed a bug in the U64 version of the game. The moving container appeared behind the background. When I launch the same version in VICE, I don't get any problems. - The cartridge image is just called with a direct run.

I have made a TAP version last night and passed it over to the game author.

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Awesome game. Nice original take on pinball/plinko machines. Cool music and sounds. It will take a while for me to get used to this game, but I love it. Well done.

Edit: I just tried running this game on the Ultimate64, but it seems that the game is not compatible with it. So I'll have to stick to VICE / theC64 for now until this problem can be solved. It is still a great game. :)

Very original take on pinball. Cool sounds. This game will take some time for me to get used to, but I do like it. Well done :)

Nice game, lovely graphics and great music. Well done on getting this launched at Flash Party 2024. It is well suited for families I must admit. :)

A very tough game with superb graphics, music and game play. 

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Thank you for your kind feedback and video. A full finished version will be released some time in December 2024. The enhancements will be starting from some time this week. Of course with  the full version a fresh new page will be made specially for it.

Yes, that's right. It uses SEUCK Redux, which makes games created from SEUCK, Sideways SEUCK (either version) look and feel much more incredible. The projects take some time to develop, but results are really pleasing. Alf and I love SEUCK Redux, and it is even better that I can code additional things into it, like new IRQs, enhancement ideas, etc. It is generally a programmers' tool based on ACME Cross-Assembler :)

Nice little score attack challenge. :)

Spooky fun :)

Stylish and quite fun. Good luck with the entry.

I played it on my Ultimate 64. It's a tough game, but I was really impressed with what could be done in 4K. I hope this entry does really well. It is a great title.

Yes, it's here V5.0 has an option for that particular feature. :)

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Thank you. Although the sound effects did sound like SEUCK, they were actually not made using SEUCK. Instead I used a PC based application called Sid SFX V0.0.2, which can be found on itch :)

Really cool game and amazing to fit 4K as well. I wish you the best of luck in the Reset compo. 

Great platformer for 4K. I wish you the best of luck with the competition. 

Nice spinoff from the classic breakout. Good use of the top borders. Good luck with the contest.

After watching the video, I am really looking forward to seeing this production. I followed your posts and think could be yet another new step forward to SEUCK. ;)

No, TMP V5 doesn't support this.

Strange game with a simple concept but clever.

Not a bad game with some quite clever ideas. I like that you have to go to the bottom of the screen to charge up your laser beam to fight those nasty aliens. This proves to be a big challenge. This game does feel like going back to the early 1980s. Although I didn't have my Commodore 64 until 1990, and I did buy very old budget games that were being sold on the shelves back then.

Thank you, it was great fun developing this game. 

I'm surprised that I didn't already comment about this game production. The game is technically quite stunning and modern. I really love the graphics. The game play is also very good. I am really amazed with how much has been crammed into 16KB for the Commodore 64. Well done. This would have made a great commercial game back in the good old days of the C64 if it was released back then.

Thank you. With less time for game development nowadays and a lot of distractions around the scene. I had loads of fun making this game over the past 4-5 months or so. There will be new releases from me, but not as often as they used to be. 

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Ah thanks. Also for the video of the game in action. Sadly I didn't get much time to make a video of my own for the game as I have been too busy since the release of the game. I'm currently making an example game with Alf Yngve for the next version of the SEUCK Title Screen Maker V1.7. I have also started work on Tape Master Pro V5.0. The next game release after that could be my 4K compo game "Weights and Crates" for Craptastic 2024. I won't go into much detail about it as I won't be starting it for a couple of months yet. 

I am very intrigued to see the final release of the game. I hope all goes well with it.

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Nice sequel to the Codies' Vampire. Nice clean graphics, and animation. I expect this is possibly a sequel to the original Vampire?. 

I played the remake and really enjoyed it, although it is mighty tough to play. Never mind the bad comments about remaking a really bad old game. I actually did that before in 2011, making it more better and fun :) Well done.

Mind bending puzzler and quite an original idea also. Nice graphics, and music. Well done.

Not a bad game. It is pretty challenging against the computer, but two player mode might be fun if there are human opponents to play against. This might be good for parties :)

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Brilliant Maze, to me is absolutely "Brilliant". I loved it :)

Eariler on, I was asked if it is possible to be able to load in existing text and colour assets from title screens that were made with version 1.5/V1.5+ of the SEUCK Title Screen Maker. I can confirm that it is possible. However you will need either an Action Replay / Retro Replay cartridge or a Machine Code Monitor.

HINT:

To save existing text from Version 1.5/V1.5+ use:

S "TEXTANDCOLOUR",8,7160,7660

S "SCROLLTEXT",8,AA00,ACC0

To load existing text (Credits + colour and scroll text) from version 1.5/1.5+ use:

L "TEXTANDCOLOUR",8,728A

L "SCROLLTEXT",8,AA00

If using VICE, use:
S "TEXTANDCOLOUR" 1 7160 7669
S "SCROLLTEXT" 1 AA00 ACC0
L "TEXTANDCOLOUR" 1 728A

Great single button game, with simplistic graphics and design.  Good music, highly addictive. Well done. :)

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What a great looking game, with superb music and excellent graphics. As a bonus, Corescape is not a multiload. I think it is really awesome on my Ultimate 64. Also I really think it is one of your best creations since Plekthora. Well done. Let's see some more cool blasters :)

A completely different game inspired by the T-Rex games (With a big difference too).

This is a pretty decent homebrew racing game for the C64. Well done.

Thank you. Well, sadly this is my very last game for 2023 but there hopes to be more in 2024, including Alpacalypse and a few more when I get the time that is.