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(+1)

I like the need to garner many resources to build defenses for every night, and I do like that the barriers aren't strong enough to bide all the zombies and requires you to improvise with evasive movement and improvisational barriers. The camera movement was neat but often wasn't needed outside of collecting the oddball tree on the rim of the island.

The biggest gripes did come from the movement system, though. The point-and-click system is good for this kind of game, even though it is a bit confusing when alongside the omnidirectional shotgun. However, whenever the player selects a new path for the avatar to take, there's a delay before it adapts to the new path. This is very apparent when the avatar finishes the old path, where it will still follow it before moving towards the new path. Two other unnecessary limiting factors are that holding the LMB doesn't update the path and that clicking right next to the avatar doesn't move them. These factors can severely hamper the player's control, which is desperately needed when the zombies start to huddle around the player.