I was really excited to try Azakas Lair because of its cool graphics and spooky sound effects.
Unfortunately, I had a really tough time surviving the monster, it's chase radius seems huge. By the time I was able to see it, it was already too late since I was being chased with nowhere to run or hide. I got killed several times right away, which made it a bit frustrating. While the game looks and sounds great, I think it would be even better if the gameplay was a little more forgiving.
Great submission, I'm curious to talk about game dev and discuss challenges you faced when developing.