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It was a curious experience, though the voice was tough to hear at times (possibly cuz I'm not a native English speaker). The visuals, while kinda interesting, quickly became repetitive as they're apparently looped.

I hate to say this, but I didn't really like it - it is not expressive enough to be a so-called"experience", and not interactive to be a (good) game.

The intention here (I think) was to make an experience that crawls under the player's skin all the meta way - I strongly advise you to take some time to think about the ways it could be done. Just a deep voice talking isn't enough - anyone can do this, and it's not really creative. If you're leaning to non-interactive stuff, think about how visuals could make player uncomfortable, while also not just showing disgusting stuff, think how sounds could be used to disorient the player and how storytelling could be used to sharpen these feelings. If you prefer gamey stuff, think about the respective aspects, use player's assumed sense of control to your advantage. Take more thought about what is the core meaning and point of the experience, and not the specific realization that you've come up. There's a lot of potential for creativity, if you look further

Wish you all the best