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KittenPowerLord

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A member registered Jan 23, 2021 · View creator page →

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Sorry, only checked it now, was busy with uni

Really liked the game, it kinda reminded me of the game called "Haunt the House" which I really enjoyed when I waas younger - this game could use some stuff for it narrative-wise, for example the ones that you've already feared slightly spread discomfort to others (just a very rough idea). I'd make it more clear what is the goal (at one point I thought it is an endless game), and I also got kinda confused where is the gold gate at first, but maybe that's just me... Great stuff, really liked it!

Really liked the game, it's quite simple yet satisfying. The overdramatic intro (and also interactively freeing the tornado was so cool) and tornado evolution forms are all great, good stuff!

It took quite a while to get used to the way the storm works, but when you get it it's quite some fun! (though I'd search for some ways to make it more reliable, it's very easy to miss customers...). Very cool submission, great job!

Pretty much everyone from the playtesters couldnt get past the second ray on the "be quick" part haha, so that's on me (probably should add explanation to the game description...) if you're still wondering, you have to enter the ray and immediately go either up or down, and you'll be launched upwards from the respective side. Thanks a ton for the kind words and fair criticism (I agree with pretty much everything you've said, just got nothing to add lol)!

checked yours out, very good entry!

Wow, this was really enjoyable! Interesting, albeit simple concept, very solid execution - I see nothing to complain about, amazing job! Also, is that explosion sound form Minecraft lol

Thank you! This was my first attempt at doing nonverbal tutorials, so it's not exactly your fault lmao. How far did you get?

Here's my game https://kittenpowerlord.itch.io/cloud-voyage

it is a relatively short (but quite challenging!) platformer where I've tried out some interesting ideas I've had. Any feedback will be greatly appreciated (and I'll also check out your game lol)

Thank you! All the sounds are natural, GMO-free, made with love and my low quality built-in microphone. Well, *almost* all, but you can easily tell which aren't lmao

Thanks for feedback! Yeah, that's completely on me - I wanted to add terminal utility eventually (all what you've mentioned, also selecting text, resizing windows, focusing on windows), but it proved to be too difficult for me to do it, so I had to abandon those. If I'll ever revisit this game's idea, I'll definitely try to figure out how to do all of these! (side note, Unity's Input fields are genuinely awful, just as its entire UI system)

Hahaha, your "complaint" sounds more like a praise to me - thank you! Were you a pentester by any chance?

Thank you a lot for your feedback!

I've played your game, it's quite cool, especially for the first ever gamejam! Please check out and rate mine, I need just a few more votes! https://itch.io/jam/brackeys-11/rate/2535909

A small but cool little project! I thought you needed to press till 923 and something scary will eventually appear behind my back, but then I heard the door open, and even though I was expecting a screamer I still got kinda surprised lol. Good little game!

Rated and reviewed your game, please rate mine aswell! https://itch.io/jam/brackeys-11/rate/2535909

Unfortunately I didn't finish the game cuz I'm really sleepy right now, but I really liked it, even though it was slightly lagging on my laptop. The puzzles are great and quite original, there wasn't much confusion, assets are selected fittingly, and most of all - the voice acting is immaculate! I could feel the raw emotions behind your voice!

But jokes aside, a very solid game, like it a lot, might try to complete it sometime later!

Rated and commented on your game (tl;dr - it's amazing!), please rate mine aswell https://itch.io/jam/brackeys-11/rate/2535909

Absolutely brilliant game, practically flawless! Really enjoyed it with my brother and beat it on our second try! The only thing I might pick on is that on some challenges the difficulty is ridiculous at stages 5 and 6 - barely could hear 5 sounds at the same time, and 6 symbols was basically guessing (glad calling a friend is an option!). But that's only a small nitpick, don't get me wrong - I absolutely adore this game, music is amazing, artstyle is amazing, concept is awesome - Great job!

Starting with good - assets are great, characters are really interesting, sounds also fit quite well, boss theme is quite unique imo. Premise is also pretty good, if you had more time you could probably create something really great!

But unfortunately there's a lot of bad stuff. Controls are outright bad - the movement is slippery (using AddForce on A and D?), Pogo jumps are really inconsistent, the jump-boost sphere in the tutorial is very very random, dash feels bad (it activates on OnKeyUp from what I can tell). 

I've also played the fixed version, but it treated the symptoms rather than the problem - you can actually beat the whole tutorial by holding D and long pressing spacebar, without even Pogo jumps or dashes.

Now for the other doors - the boss one I actually kinda liked, it is a great idea and really not a bad execution. I would recommend you to research what an iframe is, but otherwise good job! Though I've encountered a bug when boss' theme doesn't end when dying.

The blue parkour door is also not bad - if the controls were fixed I'd have no problems with it, again, good job.

The green parkour is really unsightreadable, dying is extremely easy and controls do not help it.

The wave defense game is also not bad - slightly repetitive, but by wave 3 you really have to try and it gets challenging in an interesting way, which I quite enjoyed. I didn't enjoy that after the "portals are destroyed" message even more enemies started coming and I couldn't fend them off.

Overall, I'd say this game has a lot of good moments and surely will be a great learning experience. I'd suggest you research how platformers work, stuff like coyote-time, iframes, etc, and have your friends/random people playtest the game - it ALWAYS helps! Good luck with your game-development journey!

https://itch.io/jam/brackeys-11/rate/2535909

Here's my game, I'm downloading yours right now!

I rated your game, can you rate mine too please? I need just a few votes till 20

Pretty minimalistic, graphics work really well, sounds/music are not too bad, though the "start wave" sound is too loud imo. I hoped the gameplay would be more diverse, but I still had some fun, got to like 17-th wave. Great job!

Thank you! Yeah I already did, I've written a comment on what I think about it, it's one of the earlier ones if you missed it

Hello, thank you a lot for your review! Thank you for your criticism, I think it is absolutely fair, and I have actually added a walkthrough to this page - check it out if you need it.

Thank you dearly for your comment, it really warms my heart! I am really glad you had this much fun, and that you share my vision for the game - I indeed tried to go for making it relatively realistic, and I think it did pretty well in that aspect.

In retrospect, the game turned out kinda confusing, and the loonnnggg tutorial doesn't help this, so I'm planning to make a video walkthrough soon, but I am really really happy that you managed to do it all by yourself, great job!

Once again, thank you!

This game has some rough edges, but overall I enjoyed it. The concept is interesting, puzzles are diverse, though sometimes a bit confusing - pretty solid. Visuals/models are great, and sounds mostly fit as well (though the drowning death sound is really goofy)

While playing I encountered a bug where I couldn't reload and shoot even after respawning, and had to reset, but otherwise everything worked as intended!

Good job!

If you will continue working on this game and will need any help developing feel free to hmu, I'd be really interested!

This is easily my favorite concept I've seen on this gamejam. Really liked the whole idea, execution is also done quite well, though obviously a bit rough. I would love to play a more finished and polished version of this game!

As some feedback - notebook needs to be more easy to use, I've been struggling to find correct letters. In exchange, you could add mechanics that make you lose letters, or make some letters change numbers if you went into some room. Definitely more healing items required, I've been searching for sushi like crazy. Also obviously more rooms would be great, but you can only do so much in 7 days. 

Really great game! Good job!

This game has some cool things going on, but they clash kinda awkwardly. Let me explain - the movement is extremely fast, fluid, you're constantly accelerating, something like Quake, which is really cool. But the levels on the other hand require really precise movement. And this makes for a weird combination where you are really fast and it is satisfying to constantly jump boost yourself, but you get instantly killed if you try to do that.

I've still beaten the whole game and had some fun, but it'd be WAY better if you focused less on platform-to-platform jumping and more flow gameplay. 

Good luck with the games that you've planned!

Quite simplistic gameplay-wise, but really a lot going on with art/music. I enjoyed it, though at first I didn't know there was a double jump option and was struggling a bit - maybe add that in the description?

A short but incredibly polished game - it looks phenomenal in every aspect. Gameplay is kinda plain and simple, but I am incredibly impressed regardless! Great job

Thanks a lot for a lengthy comment! Yeah I completely agree with your complaints, after seeing my friends trying to beat the game I definitely saw my tutorial's shortcomings (and it was even worse during development lol). Also I actually planned on writing music for the game, even had an idea for an in-game mp3 player, but unfortunately had a time loss cuz of uni and irl stuff.

Once again, thank you, glad you had a good time with my game!

Good lord I feel dumb, haha. The game makes much more sense now, I though it was like practically unbeatable. Yet again, good job!

I feel like I'm missing something

Graphics are amazing, especially the characters, love your style! But I don't understand the gameplay, possibly because I'm missing something. How do you go inside a door? I walk towards it, press Peek, hold LMB, and then either wait till enemy engages in a fight, or just... wait? Maybe there's some control to enter the door that I don't know about? Tell me if that's the case, I am really curious

Also the Medusa character 😳

Yeah, after I saw my friends try it I definitely see that, haha. Thank you!

tbh I would give Mondee my credit card info if he asked. Great game, really original concept, and execution as well! Though I'm kinda perplexed about stage 4 - you don't have enough information to make a choice, unless you select middle and pray for those 33%, do you?

Graphics are really well done, I like this pixelated style. Gameplay-wise it's kinda fun, but for the wrong reasons. I shot a statue to death, then another one appeared and started chasing me, but because it walks at the same speed, I just kept walking and it was breathing on my neck. I'll admit though, it did kinda scare me for the first time