This was a very cool project! I recognized the gameplay loop from 60 Seconds, which is a very cool and underutilized game format. The art was well put together and the game was overall very streamlined. The theme was also integrated very nicely.
I ended up in a position where I could survive pretty consistently, but I wasn't sure if there was a way to progress forward and win the game. It could be cool to make each individual run shorter but more punishing in a way, possibly by requiring more food to feed characters but having events with more dramatic consequences. I'm sure one could spend an infinite amount of time balancing a game like this, but it goes to show how much depth there is to the mechanics.
Great work!