Best mask transition plugin ever!
I do have one question though. I'm using this to replace the default start battle encounter in the plugin parameters, my only issue is that when the effect starts it completely removes all character sprites from the scene as it transitions, leaving only the map visible right as it starts.
Is there a way to stop the map character sprites from vanishing when the effect starts?
Viewing post in Rosedale Transition Effects [MV-MZ] comments
hello! thanks for the feedback! I believe this is from the default code in MV/MZ that the characters dissappear( this is so that when it takes a snapshot of the map for battleback, when no battle back is defined, the characters are not part of the background ), but i can adda toggle to prevent the disappearing of characters, it shouldn't be too hard. :)
Hello, ^^; sorry I was just going to resolve a bug with this plugin today, so I suppose i can try to work this into my schedule today. Thanks for reminding me of this as i forgot to add it to my todo list, in the future( if you use discord ), it would be immensely more helpful to report the bugs there, as i have a sort of forum setup for bug reports, it helps me keep track of my bugs in a more manageable way lol, cause I'm constantly trying to jot down bugs/features/compatibility requests from forums, itch.io, emails, as well as discord Q__Q lol.. If not it's np! but it's a huge help for me, as sometimes i forget to write something down( like i did in this case D: ). Regardless, I'll be checking this out right now!