I really appreciate how you gave the character jump buffer and coyote time. I had a little issue with the cloud jumping. If you somehow made something like coyote time for the cloud jump, so you don't have to hold jump before landing on the cloud, but can hit spacebar right when you land, it would feel more natural (IMO). Also I didn't realize until the last level that the timer hitting zero didn't kill you, but just made the water started rising, so I found the second to last level much more difficult than the last. Good game, cohesive visuals, nice music, but the jump sound does get a little annoying after a while. (A tip I heard for that is to slightly vary the pitch each time it plays.) The theme is well implemented. (The water rising is really important for the theme.) Took me about 20 minutes to beat.