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Okay. I kind of think interactive novels should have a category of their own, though. If the main part of the game is reading and making choices, especially multiple choices, it's closer to those old choose-your-own-adventure things, which used to be physical books with several endings. Comparing that to a board game or video game seems a bit odd, even unfair. At least with text-based adventures like Zork, you type in commands and there's a reaction instead of a great length of text to read AFTER spending seemingly a lot of time considering a character's look and abilities. I'm not used to them and my biggest disappointment with any game is that the tutorial and setup sap all my enthusiasm before I even get to play or a chance to enjoy any forthcoming game. Good luck to the dev. I'm sure it took a lot of effort to do this, but there's a much greater burden on the quality of writing and, in my experience, great writing is much rarer than decent video games.