Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I didn't understand the attached explanation.

Nice little experiment though.

I wish we could set the number of doors so the principle can be easily understood. For example with a 1000 doors, the success rate will be very high.