There's a lot of very cool ideas here. I like both phases on paper, but it did feel like there was a lot of baiting in the resource/ally gathering phase where if you didn't go for a specific ally you would have no chance in the battling phase. The battling phase was also very neat and just needed to be a little more fleshed out. It's impressive that you came up with so many units with unique moves, but there aren't many ways allies meaningfully interact with each other or anything that wasn't right across from them for that matter so it fell a little flat for me. There's something great here though!