Art style is so nice to look at. Puzzles were a lot of fun! I spent a good amount of time trying to solve a couple of them.
aaaalan
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The upgrades were all really interesting, great choice to have them affect multiple stats positively and negatively. It made it feel like I could go for specific "builds" if I wanted to.
Thanks for sharing with my stream! Here's the VOD to your game: https://www.twitch.tv/videos/2256101019?t=03h23m49s
It's cool that even though you compared this to Tetris, you have to think very differently than when you're playing Tetris. A very unique game.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=02h58m04s
The sound work is really well done to create a creepy feeling. The pixel look of the game is nice as well.
Thanks for sharing with the stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=02h34m31s
I enjoyed how much I had to pay attention to the timer I set up myself to be successful in this game. Enemies designs were very good too.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=02h15m01s
I wasn't able to find the phone, not sure if I missed it or something. I liked the voice acting!
I'm not sure why you decided to use AI art for this. I think any hand drawn image would have worked better than the incoherent collage you had in the introduction.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=01h47m04s. Unfortunately, it seems a significant part of your game was muted by Twitch. Sorry about that!
I like the Resident Evil style inventory system. I think the progression could have been sped up significantly, however.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=01h09m43s
Some great writing. I think the text could have been sped up significantly or a complete current dialogue feature could have been added, but a nice experience overall.
Thanks for sharing your game with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=00h50m16s
Nailed the atmosphere with this one. Love how the message of the game was weaved into the gameplay itself.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=00h36m34s
Ragdoll physics were a lot of fun to mess around with. Especially had fun with with basketball trampolines.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=00h09m49s
Going live! Today's the last day I'll be streaming games so I won't be accepting any more games here, but you're welcome to request a game in my chat.
https://www.twitch.tv/hexnuclid
There's a lot of very cool ideas here. I like both phases on paper, but it did feel like there was a lot of baiting in the resource/ally gathering phase where if you didn't go for a specific ally you would have no chance in the battling phase. The battling phase was also very neat and just needed to be a little more fleshed out. It's impressive that you came up with so many units with unique moves, but there aren't many ways allies meaningfully interact with each other or anything that wasn't right across from them for that matter so it fell a little flat for me. There's something great here though!
After a few upgrades, the ship's movement and shooting both feel really nice. I would have appreciated a bit of clarity on what the various bars meant early on.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=03h41m20s
Very cool visual novel! Lots of unexpected endings, a lot of thought went into this.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=03h14m08s
Pretty similar to games like Slay the Spire, but I think you did a great job inventing new ideas to fit the slot machine style of play instead.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=02h47m11s
Loved how you integrated an aim trainer as part of the game's story. It was a lot of fun.
Thanks for sharing with the stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=02h06m29s
I really like how you used the art assets in a billboard style. I would have appreciated a lot more audio/visual feedback across the whole game, especially in the surviving portion, which is the bulk of the game, but doesn't have a lot going on.
Thanks for sharing with my stream! Here's the VOD to your game: https://www.twitch.tv/videos/2255286225?t=01h29m44s
I like how the game gets brighter and brighter the closer you get to the surface. A fantastic platformer, well done.
Thanks for sharing with the stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=00h53m41s
Really enjoyed this one. Had a lot to say about your game on stream, but one thing I don't think I mentioned was that I thought the design of the map complimented the towers and what they did really well, felt like there was an optimal tower for each position with a bit a room for personal preference.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2255286225?t=00h08m14s
I did consider adding indicators for where hazards were going to show up, but I kind of liked making the player remember where everything goes as a little extra layer of difficulty so I scrapped that. The sequence does get long, I'll give you that. I do like the idea of showing where you lost balloons last time, though.
As for similar solutions, that was mostly intended. I built the storm around what I wanted the player to do and how I thought the player might respond, so it was very deliberate. It is a puzzle game after all. Having said that, I've enjoyed seeing a lot of different solutions from people and I think it's really cool and exciting that people have found alternate ways to win the game.
Thanks for playing!