this is my current favorite entry in the game jam. all of the modes were engaging, i loved how all of the modes worked together and the ux is really clean. i personally felt like the farm mode is way too much more important than the other modes, but i can kinda get it if that was a deliberate choice that you want to force the player to learn on subsequent runs. in a similar vein, corn was also by far the most important resource to the point where it felt bad when i got anything else. i would have liked to have seen the other resources be useful in multiple places in a similar manner as corn. despite that, this is still easily one of the best games of the jam.
aaaalan
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Plan your attack in PREDICTO MODE. Execute it in STICKO MODE.
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i'm a big fan of tower defense games so i'm super stoked someone made one for this game jam. this is a really solid base! i liked the central idea of having an upgrade for space to build, but i felt it was really dangerous to invest so much when income is pretty low and there's no immediate increase in player power. i also deeply felt the lack of several tower defense mainstays, like tower range indicators and enemy wave previews, especially in the early game where betting on the wrong lane could lose you the game pretty quickly.
(also i think this is a bug, but it feels really bad when your turrets miss enemies)