Love the suspense on this. Wandering around the ship for awhile, seeing each object, wondering what significance they may hold later, and then backtracking a bit to see that they are interactable to unravel more information until the climax was really engrossing to experience. The grayscale tone also helps drastically, especially when it becomes darker the closer you get to the spooky bilge.
The big issue is the automatic text scrolling, which is currently paced in a way where many text entries don't last long even though they were quite long to read. This is especially troublesome when the player can miss critical information from someone's dialogue and cannot talk again for a a repeat. Either proper generous timing is read, or a manual text continuing button is needed. Additionally, the white text from dialogue and inspections can sometimes blend into background filled with gray or white filling and strokes.