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High quality aesthetic and absolutely incredible score by Robert Bünsow (like how?) The game design is good enough but there are some pretty notable flaws that make it not very fun to play unfortunately. I'm using a trackball which might be an issue but for the fishing minigame, I can't actually get my mouse to go up as far as the meter can go. The boat control is a bit wonky and seems to lock up during the storm. I was not able to find the lighthouse during the storm no matter how hard I looked. 
Really amazing game to have been made in the week long time kudos to the team.

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Thanks! <3

To answer how, maybe sounding a little blowhardy, sorry! Many years of Orchestral Music/Scoring Chops, Sibelius and DAW abilities together with some unreal scripting mastery enabled the music to come to life and some Game Jam Madness of course :)

What are you using for a DAW/orchestral instruments? Spitfire?

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Sibelius ;big romantic orchestra score add extended instrumentation based on needs, perhaps saxophone quartet, accordion, rythm section, drums, bass, etc;  export midi/ everything to Ableton Live(my preferred DAW),  add U-he synths diva etc., phaseplant, valhalla reverb, EQ with fabfilters pro-Q and then export the whole shebang. 

I have used Cubase,Sonar as DAWs before since the 90's worked with all kinds of sample libraries spitfire, project sams, berlin wdw, etc.

These sample libraries can be a lot of work both with the amount of tracks, automation with all the different articulations, and getting a good mix. Can take a lot of time, may be worth it for the added fidelity of the individual sounds, for me, time can vary up to over a month for a 20min complex(varying musical parameters) full romantic orchestra piece. Sometimes I need to recalibrate orchestration to a more mixing/mastering approach. Fitting in the sounds freq. spectrums, mixing and panning instruments.

Currently I am relying on compromising time spent vs sound quality(perhaps). Focusing more on the score. Have a good enough orchestral background(sibelius + note performer) with added synthesis / effects.

The added synthesizers/effects/reverb I like to believe are the gold packaging. Can also be the modernising / break against the old element.  

This workflow has drastically improved my worktimes, enabling me to churn out pieces in one to a couple of days instead of month/s

Hope that info was helpful :)