What an interesting idea! Kinda bummed it crashed multiple times, and the "calm" part of finding allies was actually much more stressful than the turn-based combat HAHAHA
I'd love to see more descriptions in place of images that are difficult to deduce what they mean. Resources are fine, but the attack phase actions and status effects are really difficult to navigate, I had to return to my gamer roots to trial and error what they mean to interpret the fun out of them. Help ease your players into what makes the game fun!
All in all a great start, hope to see more built out of this!